Ahri's Foxfire does not feel like an impactful skill; can't it have some utility?
Out of Ahri's kit, Foxfire feels like a tack-on ability at this point. It does her lowest damage, has no utility attached besides charging her weakened passive, and has reliability issues when you try to dive into a clusterf&ck teamfight. And all because Riot says "it's homing, so it has to suck".
Anybody else think that's kinda bullsh!t? I do, so I'd like to see Foxfire get some sort of utility buff if its damage can't be good.
Maybe something like this: If you hit an enemy Champion with Foxfire, Ahri gains bonus movement speed for 1 second. This bonus can stack up to 3 times.
Ahri's problem right now is that outside of Spirit Rush, she does not match other assassins in terms of mobility or safety. If it's because of Spirit Rush, then that's power-banking - putting too much power into one ability and forcing the rest to suck (like Katarina). Bad design. In order to fix this, I recommend that Ahri get a second mobility trick via Foxfire. But to prevent it from being used for map crossings, you have to hit an opponent for it to work. Helpful for when someone is chasing you, because right now, Ahri is a one-trick pony and too easy to punish.
If this is "OP", Riot, you are required to answer why. And if your answer is "Different Champions", then you're bullsh!tting us again.