Upcoming Shyvana changes confirmed Patch 6.23/6.24!
Riot removed this from Memes and Games, so I put it in the 'right' place ( ͡° ͜ʖ ͡°)
http://i.imgur.com/hdFAeuZ.jpg
This is obviously a joke, but Riot doesn't think so...
Passive 1: Stacks On third hit Shyvana now gets a stack of Dragon's Fire on you, burning you for 1.5% of your maximum HP over 3 seconds per stack. On four stacks Shyvana stuns the target for 1.5 seconds, consuming all stacks to instantly deal 5% of the targets maximum HP. We feel this will add more counterplay and power build up to her kit.
Passive 2: Dragon minigame Shyvana now spawns Livestock and Crops near enemy structures. On killing Livestock Shyvana consumes them, permanently gaining .5% attack speed and 5/10/15/20HP. We feel this rewards her for actually interacting with either team on the map. In addition, burning enemy Crops will cause their minions to starve, making all waves in that lane permanently have 1 less HP and .2 attack damage.
To add more interactivity, enemy players can harvest crops if they remain unburned for 3 minutes after being seeded. Providing them with 10(+1 per minute into the game) gold on harvesting.
Livestock that reaches maturity may be herded by enemies to the nexus to be slaughtered and fed to the minions, causing that lane to spawn a super minion. This adds rewards for the enemy outplaying Shyvana.
Q: Twin Bite/Power Punch, Cooldown 15/12/9/6/3. Passively Shyvana's basic attacks now hit twice for 50% total attack damage. Both hits fully applying crit, lifesteal and on hit effects. On activation Shyvana now charges up for .5-2 seconds then punches in a straight line, dealing 10/15/20/25/30+4.3% of the targets maximum HP+1%AD for each 1% of critical strike chance the enemy has. Knocking the enemy back if they are melee, instead stunning them for .5 seconds if they are ranged. If charged to it's full duration this ability instead cancels and goes on cooldown, instead Shyvana is granted 5% movementspeed for each 10%HP she is missing.
The cooldown of Shyvana's Q is permanently reduced by .1 second for each Livestock she consumes. But is otherwise not affected by cooldown reduction.
In dragon form this ability now becomes a circle around Shyvana that knocks all enemies back. Enemies who do not come into contact with a wall are blinded for 1.5 seconds if they scale off of AP, silenced for 1.5 seconds if they have a lot of crit or armor pen, otherwise they are rooted for .5 seconds.
Her old Q was too toxic and impossible to balance. We feel this adds necessary power to her base kit, while giving players a skill based complex ability to grow into. We moved her movement speed to a conditional proc on this ability to add choices to her kit, and open up room for a really fun addition to her new W.
W: Fire shield, Cooldown 50/50/40/40/5 seconds. Shyvana shields herself with fire for 50/100/150/200/250 damage for 3 seconds.
In dragon form this ability is unchanged.
We feel this ability adds a lot of complexity to her kit and is a healthy design that is full of counterplay. The long cooldown early game is to prevent it from being too strong, but we wanted it to be useful in her otherwise lacking late game power.
E: Hadouken, Cooldown 10s all ranks, range 1000, width unreliable. Shyvana jumps into the air becoming 'Airborne' for the sake of Yasuo's ult. Then unleashes a fireball from her palms. This fireball deals 15/15/15/15/15% of the targets maximum HP.
In dragon form this ability now becomes a cone AoE, but it no longer deals damage, and instead slows for 15/15/15/15/15% over 3 seconds.
We feel this is the ability most Shyvana players will level first from now on. It has a lot of power and scales well with levels.
R: Dragon/Human Form, Cooldown 30/20/10 seconds. Shyvana toggles into a dragon, she gains 10% attack damage and ability power and movement speed, but loses 15 armor and 15 magic resist. Her abilities are transformed into their dragon form version. She may toggle back after the cooldown.
In human form Shyvana deals 10 true damage on hit for each Livestock she has consumed. In dragon form Shyvana deals 10 true damage per second around her for each Crop she burned.
Upon toggling into dragon form Shyvana's next right click will cause her to leap to the targeted location, dealing unspecified AoE damage. Upon toggling into human form Shyvana's next right click will cause her to leap to the nearest enemy, stunning them for an unspecified duration.
If Shyvana successfully kills 100 livestock she summons fire/earth/water/wind drake of her choice to run it up mid and destroy everything it can.