KAYLE REWORK

Chaos Milk Tea··3 votes·8,605 views

I've been wanting Kayle to have her kit updated for a long time, and after hearing she's on the list for a VGU I decided to try my hand at creating an updated kit. Please give feedback on where you feel this kit succeeds and fails.

http://team-dignitas.net/uploads/tinymce/images/kayle_banner.png **Thematic:Angel of judgement, decides who lives and who dies Roles: Mid, Sup Kayles is a ranged champion now. **

GOALS

  • Add more counterplay and skill expression
  • Better convey her identity
  • Remove her right click based combat while retaining her signature on hit AP damage

##Passive: RIGHTEOUS FURY Kayle's abilities set her sword alight with flames. Whenever Kayle uses an ability, her next basic attack deals an additional 15% of her AP on hit. This effect may stack up to 3 times before being expended on hit.

A major part of Kayle's fighting style. If she only fights from afar she misses out on a lot of damage on her basic attacks.


##Q: DIVINE BOLT Kayle targets a location. After a 1 second delay a beam of holy light strikes the area, dealing 50% ap damage to enemies and slowing them.

Just a basic wave clear/kiting tool. Having the skillshot drop from the sky rather than being launched was simply a thematic choice.


##W: Blessing / Condemn Target an ally or foe, and kayle gains a shield for 50% of her AP.

  • If she targets an ally, they also gain a shield.
  • If she targets a foe, they are condemned for the next 6 seconds. Whenever Kayle damage a condemned champion them they gain a stack of judgement. If they gain 4 stacks of judgement, holy lights strikes them, stunning them for 1 second and dealing true damage.

A huge part of Kayle's kit in terms of dueling/support ability and conveying her identity. The changing of the heal to a shield was very purposeful as shields are more conducive to dueling, as opposed to sustain.


##E: BLAZING STRIKE Kayle swings her sword and launches bright flames in a line from herself, dealing 50%AP to those it passes through.

This ability's primary function is to allow her to trigger her passive. Early game the cool down would be decently long, but come late game it would be closer to 4 or 5 seconds.


##R: SALVATION Kayle targets a location on the map in 5000 range, and gains movement speed when moving toward that location. The farther the location is, the more movement speed she gains. After 2 seconds holy light strikes the area, healing allies for 25% of their missing health, and damaging all foes for 25% AP and marking them as condemned.

Kayle’s arrival on the battlefield is an event. Much like Nocturne's ultimate, it should have a moment of anticipation where enemies know they will be at a disadvantage, and much pantheon, your team will be eager for the advantage of gaining an ally. It is still a “life saver” like her old ultimate, but without the instant feeling of cheapness.

11 Comments

luusifeer4 votes

Hey gtfo there 160 other Champs to play no need to request a rework on a perfect misunderstood champ Nutting wrong with kayle except maybe her visual. But please don't rework kayle so much other better things to work on. Kayle is in a perfect place and has been since the strt of league. No need to rework all originals. I don't getit

Lia jie jie3 votes

I think you guys possibly wanna keep her e and ult. if you guys wanna rework on those abilities, I suggest you make a new champion more like a support?

Kaioko2 votes

Honestly I consider Kayle's E to be too iconic to her to kit to remove it. I like some of the changes you did like to the Q and W but my issue with the skills as a whole is that she would essentially give up both any chance to deal sustained damage as well as really having any sort of burst for a potential stun.

Makharya1 votes

I see some problem and some intersting point.

Firstly about thematic. I don't find that this kit would reflect better her thematic of judgment. Nothing about punition or something like that. Just -like now- some help for her teammate and offensive power. For me the problem is not in the expresion of her thematic but her background lack depth and originality. She need a story rework, this would give much more possibility for a new kit.

Moreover i don't like the direction you took about counterplay and skills expression. Point and click abilities are interesting and they can let a big marge about skills, it's not a mechanical decision but about placement and a micro-decision. The fact that kayle has only point and click abilites is for me important in her gaemplay identiy but also as her type of champion. She is mechanically simple and let the player focuses about placement and decision, this is very intersting for player who are a bit experienced but want to work on this part. I recognize that ther is work about that to do, for now her kit is mainly stupid.

We have very few AP marksmen and it would be very sad to loose one of them. Moreover AA based fight and high DPS and scaling are important to their identity.

About the passive: it's really weak. To give you and idea orianna has the same ratio on her first auto, can be increase and don't need to be stacked. The problem is not about overall power but the fact that it doesn't justify take more risk to use AA.

Q and E are simple and straight forward abilities. That would work but (especially with two) i expect more from a rework/new champion. Champion need to have identity and a specific gameplay.

W has some interest, the choice between shielding an ally and try a stun on an ennemy offer some decision especially with the incertitude about stunning it. The only problem I see is that on a solo lane there wouldn't be any hesitation.

R: redemption and some map presence: again nothing new and nothing that would make me like this champion.

Overall her gameplay identity would beenn destroy and even if thematically the kit is interesting it has a really limited interest in gameplay.

Darth Pixy Misa1 votes

At that point might as well make a new champ, OP changed all her abilities.

Lets start at the beginning: Kayle is a fighter 1st, and a control champ 2nd

So Kayle is: Close range, but not melee Needs enough utility to be able to support Kayle is not a Tank Kayle is not a Assassin Kayle has average burst. Kayle needs to be tough Kayle needs either 2 forms of cc, or CC and damage mitigation. Kayle needs to be able to create a large control zone around her to keep ADC and Assassins off the back line

Theme: Kayle is a immortal hero, and a angelic being from a far away war torn world. In her fight against evil Kayle has sacrificed much more that she wanted. Kayle has had to kill thousands, because that was what was needed to save millions. While trying to Unite her war torn world Kayle had to strike down her own sister Morgana. Morgana stood in her way, called Kayle a tyrant and used Dark magic on her and her allies nearly bringing them to their knees. Kayle warned Morgana numerous times about her use of magic, and about the correct methods of magic use as decided by Kayle and their government. Summoning all her fury and willpower Kayle defeated Morgana and saved the day. Unfortunately, Morgana escaped to Runeterra afterwards and found some new power in the ruins of a Demacian city. Now Kayle works with Galeo, Poppy, and the Crownguard to stop her sister's dark magical influence from gaining a foothold in this new land. Morganna, Leblanc and the Black Rose are out there, they think they are fighting Demacian tyranny, but there dark influence is the real danger that must be stopped at all costs.

P Oppression all of Kayle's damaging abilities and basic attacks apply a stack of Oppression. Oppression reduces the damage a target does by 3%. Caps at 5 stacks. each stack lasts for 3 sec.

Q Reckoning RANGE: 650 / 405 SPEED: 1500 COST: 70 / 75 / 80 / 85 / 90 Mana COOLDOWN: 8 Active: Kayle blasts the target area, dealing magic damage and creating a 405 range field that slows and grounds any champ that comes in contact with it for 3 seconds. Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 50% bonus AD) (+ 30% AP) Slow: 40 / 44 / 48 / 52 / 60%

W Divine Blessing RANGE: 900 COST: 60 / 70 / 80 / 90 / 100 Mana COOLDOWN: 15 Active: Kayle blesses the target allied champion or herself, creating a shield, healing them and granting them bonus movement speed for 3 seconds. Shield: 60 / 105 / 150 / 195 / 240 (+ 45% AP) Heal: 60 / 105 / 150 / 195 / 240 (+ 45% AP) Bonus Movement Speed: 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP)

E Righteous Fury COST: 45 Mana COOLDOWN: 16 Passive: Kayle's basic attacks deal bonus magic damage. Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+ 15% AP) 」

Active: Kayle ignites her sword for 10 seconds, gaining bonus range on her attacks, doubling Righteous Fury's bonus magic damage, and causing her basic attacks against non-turrets to deal magic damage to all enemies near the main target for the duration. Secondary Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 20 / 25 / 30 / 35 / 40% AD) (+ 30% AP) While Righteous Fury is active, Kayle becomes a Ranged role ranged champion.

R Divine Intervention RANGE: 900 COOLDOWN: 90 / 80 / 70 Active: Kayle bathes the target allied champion or herself in holy light, rendering them immune to all damage for a few seconds. Duration: 2 / 2.5 / 3

Sukishoo1 votes

At that point might as well make a new champ, OP changed all her abilities.

That's what some reworks have pretty much done though. They've maybe left one or two abilities and tweaked the way they work, but for a majority of reworks the champions do get a server overhaul. And well with the current Kayle, she does need a lot of work to bring her kit in-line with current champions, so I don't think starting over is a bad idea.

SithesisLord1 votes

Her only abilities needing changes are her passive, her Q and her W, if at all.

Her E and ult are fine, the latter conveying the whole immortality part revolving around angels.

Chaos Milk Tea1 votes

Thanks for all the constructive feedback. I'll probably be back on the boards in a day or two with a revised kit.

thecowley1 votes

her kit is simple, but not bad, even today she is playable. But I love Kayle, and any rework of hers needs to keep her e on one of her non-ult abilities. Just like warwick, its iconic. Her ult is iconic as well, though for me its no the reason i play her. Slap sticking people with a blazing sword is just fun.

WellyWonka10201 votes

I think Kayle has an amazing kit and her abilities are well balanced and interesting as well. I think the only thing that needed fixing is her visuals. Her visuals are a little too old.

Iręlía1 votes

Fiddlesticks Is the ONE who needs a FULL vgu after Akali...

Like STAT. I've been asking that he got one since Sion's amazing overhaul.

I still long for that day to come.

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