KAYLE REWORK
I've been wanting Kayle to have her kit updated for a long time, and after hearing she's on the list for a VGU I decided to try my hand at creating an updated kit. Please give feedback on where you feel this kit succeeds and fails.
http://team-dignitas.net/uploads/tinymce/images/kayle_banner.png **Thematic:Angel of judgement, decides who lives and who dies Roles: Mid, Sup Kayles is a ranged champion now. **
GOALS
- Add more counterplay and skill expression
- Better convey her identity
- Remove her right click based combat while retaining her signature on hit AP damage
##Passive: RIGHTEOUS FURY Kayle's abilities set her sword alight with flames. Whenever Kayle uses an ability, her next basic attack deals an additional 15% of her AP on hit. This effect may stack up to 3 times before being expended on hit.
A major part of Kayle's fighting style. If she only fights from afar she misses out on a lot of damage on her basic attacks.
##Q: DIVINE BOLT Kayle targets a location. After a 1 second delay a beam of holy light strikes the area, dealing 50% ap damage to enemies and slowing them.
Just a basic wave clear/kiting tool. Having the skillshot drop from the sky rather than being launched was simply a thematic choice.
##W: Blessing / Condemn Target an ally or foe, and kayle gains a shield for 50% of her AP.
- If she targets an ally, they also gain a shield.
- If she targets a foe, they are condemned for the next 6 seconds. Whenever Kayle damage a condemned champion them they gain a stack of judgement. If they gain 4 stacks of judgement, holy lights strikes them, stunning them for 1 second and dealing true damage.
A huge part of Kayle's kit in terms of dueling/support ability and conveying her identity. The changing of the heal to a shield was very purposeful as shields are more conducive to dueling, as opposed to sustain.
##E: BLAZING STRIKE Kayle swings her sword and launches bright flames in a line from herself, dealing 50%AP to those it passes through.
This ability's primary function is to allow her to trigger her passive. Early game the cool down would be decently long, but come late game it would be closer to 4 or 5 seconds.
##R: SALVATION Kayle targets a location on the map in 5000 range, and gains movement speed when moving toward that location. The farther the location is, the more movement speed she gains. After 2 seconds holy light strikes the area, healing allies for 25% of their missing health, and damaging all foes for 25% AP and marking them as condemned.
Kayle’s arrival on the battlefield is an event. Much like Nocturne's ultimate, it should have a moment of anticipation where enemies know they will be at a disadvantage, and much pantheon, your team will be eager for the advantage of gaining an ally. It is still a “life saver” like her old ultimate, but without the instant feeling of cheapness.
Is the ONE who needs a FULL vgu after Akali...