Trinity force became to strong becasue it got CDR... also the lack of 3's is disapointing.
Trinity force use to have no CDR. It was a good item but it was not allowing for even it's most core of champs to spam abilities once completed without the help of items like Frozen Heart. Irelia maxing Q did not really catch on until CDR was provided in a large enough amount from Trinity force on it's own.
Also for being an item based on the number 3 it is disappointing seeing all of these things like 5%, 40% or 250 It could easily be changed It have only multiples of 3 in it.
And the Sheen proc is far to much of the items power overall. Some of this could be shaved off and put into other stats such as on hit magic damage.
First off Sheen does not need CDR and Movement speed would be just as ideal of a stat for it given 2 of the 3 items it builds into give movement speed for which lich bane could have one item in the build path changed out for another and one has the MS come from nothing. IBG would not die if it were to have 10% less CDR but something like 6% movement speed. (I Don't care about the "synergy" of CDR and sheen procs CDR is what made Trinity too strong)
Sheen: 10% CDR change to 5% movement soeed. Since Trinity is so dependant on sheen procs t obe really justifiable which is one of the issues with it current in my book the sheen proc will be changed back to 150% base AD
Next get rid of the stinger for a recurve bow instead. HOWEVER instead of it being a flat 30% attack speed from the recurve bow it will be split into 15% bonus attack speed and 15% increased base attack speed which is actually way more powerful with other attack speed items but limited on it's own.
What Phage provides will be slightly buffed to make it back to being all mutiples of 3
Sheen + recurve Bow + Phage + 300 = Trinity force 15% bonus attack speed Unique: 15% increased _**BASE **_attack speed Unique: 30 on hit magic damage 300 mana 6% movement speed Unique passive SPELLBLADE: 150% base AD on next auto 300 Health 30AD Rage Passive: UNIQUE – RAGE: Basic attacks (on-hit) grant +24 flat movement diminishing over 3. Killing a Unit grants +72 flat movement speed instead. These amounts are halved for Ranged champs.
(full crit garen at least)
i actually like the crits for nasus. because it makes adc cower in fear of the cane
actually due to her passives' interactions with Crit, not that the current form doesn't suit Quinn differently but just as well.
some whom I imagine would be interested in abusing it.