Remove the attack damage reduction on mocking shout and make spinning slash unstoppable.
Makes holding spinning slash for crowd control an interesting dynamic, and makes winning damage trades in lane with trynd harder than pressing w.
Makes holding spinning slash for crowd control an interesting dynamic, and makes winning damage trades in lane with trynd harder than pressing w.
This would make sense if Trynd wasn't able to immortalize himself for 5 seconds. CC is his only counter, so he shouldn't really have a way to avoid it - especially short CD one.
This would make sense if Trynd wasn't able to immortalize himself for 5 seconds. CC is his only counter, so he shouldn't really have a way to avoid it - especially short CD one.
Its 9 seconds, -1 second for critting minions, -2 seconds for critting champions.
In all likliehood he will be able to use it once, or twice if everything goes his way.
Not that big of a deal.
Remember, unstoppable just prevents the cc from stopping the dash-- if you are snared for 3 seconds and the dash takes 0.75 seconds, then you will be snared for 2.25 seconds at the end of the dash. Ditto for all the other types of crowd control, stun, fear, whatever.
it does make him harder to knock back though. I figure thats a fair trade for the loss of power in mocking shout.