My proposed heimerdinger changes

Chess1··1 votes·461 views

**Base stats ** Base health 350 --------> 410 Base armor 19 -------->22 Base mov speed 335 -------> 340 Heimers base stats are to low to compete or trade with other laners and or go even in lane

Turret Minion -------> Ward (think J4 flag) basic attack dmg 12 / 18 / 23 / 29 / 34 -------> 14/20/26/29/35 basic beam dmg 40/60/80/105/130 ---------> 35/50/76/100/115 CD 24/23/22/21/20 ------> 24/22/20/18/17 Charge per attack 1/2/3/4/5 ------> 1/2/4/5/7 Base hp 150 ------>170 NEW: 2% of heimers total hp health ratio levels 1-8 + 0.05 -----> 0.06 Levels 9-18 + 0.4 -----> 0.45 Kits 1/1/2/2/3 ------> 1/2/2/3/3 Heimers turrets have more hp beams do less dmg to make up for more charge is now more reliant on basic turret attacks and can no longer be abused with smite or syndra w

Rockets CD 11/11/11/11/11 ---------> 12/11/10/9/9 Cost 70/80/90/100/110 --------> 80 at all ranks Dmg 60 / 90 / 120 / 150 / 180 + 0.45 ap --------> 55/80/110/145/170 + 0.4 ap lower cooldown and lower mana cost for spamability however lower damage to make up for it

Grenade range 925 ------> 975 radius 250 ------> 275 Stun radius 100 ------> 135 Speed 750 ----> 825 CD 18/16/14/12/10 ------>13 at all ranks No longer does damage Slow 35%/35%/35%/35%/35% ------> 30%/37%/43%/52%/58% More utility focused as an ability and no longer does damage

UPGRADE Mana cost 100 --------> 0 No longer makes your next spell free CD 100/85/70 -------> 90/80/70 Cooldown lowered and lower manacost

Rocket barrage 135/180/225 ------> 110/150/190 This spell has to much burst and makes it harder to balance heimer so to buff him all around you have to nerf his burst

Lightning grenade Radius increases by 50% Slow 80% ------> 70%/74%/78% Stun radius increased by 60% no longer does shorter bounces for the 2nd and 3rd bounce inflicts ligthning on enemies doing 10/20/30 + 0.3 ap dmg over 3 seconds bounces more bigger aoe better for teamfighting and is actually a useful option

APEX turret Duration 8 -------> 12 70/90/110 + 0.3 --------> 45/85/90 + 0.6 Beam 180/240/300 + 0.7 -------> 140/200/250 + 0.75 more sustained damage less burst duration is larger

What do you guys think give suggestions below

1 Comments

Tatubolitroll1 votes

The problem with heimerdinger does not lie in his bare stats, stats grow or numbers in his abilities. It lies with his turrets and his passive.

The design of the turrets is OLD, even by melee clases they get counter too easily. Turret's stats should increase by a % of Heimerdinger's total stats, specially on the defense part. And his passive needs an active component to either repair turrets back to full, heal towers or make turrets invulnerable for a short period of time (i don't think this one can be done with the current model of the game, because of the shortcut, but who knows). Also, they need to bring the debuffing component of turret autos back.

His Apex Turret also needs addressing, it dies too quickly, it's static and lasts for only 8 seconds. Sure, it does hella damage but moving to mid-late game anything with aoe kills it. This needs addressing, either by make them entirely invulnerable (even for smites) or make it detonate for HUGE aoe damage when destroyed.

As a champion that NEEDS to excersise zone of control to succeed, Heimerdinger is very sub-par with other, much more actual choices.

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