My proposed heimerdinger changes
**Base stats ** Base health 350 --------> 410 Base armor 19 -------->22 Base mov speed 335 -------> 340 Heimers base stats are to low to compete or trade with other laners and or go even in lane
Turret Minion -------> Ward (think J4 flag) basic attack dmg 12 / 18 / 23 / 29 / 34 -------> 14/20/26/29/35 basic beam dmg 40/60/80/105/130 ---------> 35/50/76/100/115 CD 24/23/22/21/20 ------> 24/22/20/18/17 Charge per attack 1/2/3/4/5 ------> 1/2/4/5/7 Base hp 150 ------>170 NEW: 2% of heimers total hp health ratio levels 1-8 + 0.05 -----> 0.06 Levels 9-18 + 0.4 -----> 0.45 Kits 1/1/2/2/3 ------> 1/2/2/3/3 Heimers turrets have more hp beams do less dmg to make up for more charge is now more reliant on basic turret attacks and can no longer be abused with smite or syndra w
Rockets CD 11/11/11/11/11 ---------> 12/11/10/9/9 Cost 70/80/90/100/110 --------> 80 at all ranks Dmg 60 / 90 / 120 / 150 / 180 + 0.45 ap --------> 55/80/110/145/170 + 0.4 ap lower cooldown and lower mana cost for spamability however lower damage to make up for it
Grenade range 925 ------> 975 radius 250 ------> 275 Stun radius 100 ------> 135 Speed 750 ----> 825 CD 18/16/14/12/10 ------>13 at all ranks No longer does damage Slow 35%/35%/35%/35%/35% ------> 30%/37%/43%/52%/58% More utility focused as an ability and no longer does damage
UPGRADE Mana cost 100 --------> 0 No longer makes your next spell free CD 100/85/70 -------> 90/80/70 Cooldown lowered and lower manacost
Rocket barrage 135/180/225 ------> 110/150/190 This spell has to much burst and makes it harder to balance heimer so to buff him all around you have to nerf his burst
Lightning grenade Radius increases by 50% Slow 80% ------> 70%/74%/78% Stun radius increased by 60% no longer does shorter bounces for the 2nd and 3rd bounce inflicts ligthning on enemies doing 10/20/30 + 0.3 ap dmg over 3 seconds bounces more bigger aoe better for teamfighting and is actually a useful option
APEX turret Duration 8 -------> 12 70/90/110 + 0.3 --------> 45/85/90 + 0.6 Beam 180/240/300 + 0.7 -------> 140/200/250 + 0.75 more sustained damage less burst duration is larger
What do you guys think give suggestions below