Dear people complaining about assassins...

Suicide Meme··8 votes·728 views

They honestly wouldn't be that bad if you played an actual tank/utility mage with cc instead of adc in mid top and jg. As a Talon main I cringe whenever I see a Nautilus Maokai Lulu orChogath . These champions all have tools to deny me from getting easy picks on the adc. By picking an all ADC comp you are basically arranging a feast for the enemy assassin and you can't expect the support to peel for 4 people at once. The new assassin item might make them stronger but there are definitely ways to shut down assassins.

11 Comments

TheRealBaz5 votes

i play mostly tanks. but that means nothing now that armour items are useless and ad items are so much stronger than other items

Woook3r2 votes

Im complaining about the bruiser assassins. J4 and wu. So this doesnt apply to me.

Btw. Fuck assassins. They just feel toxic whenever you play against them. It feels much better to play against a victor.

TahmKench Expert2 votes

It is certainly not that simple.

How low do you think the players of these tanks reaction times are?

Ego Sum Redemit2 votes

People hate assassins because low tier SoloQ is all about "Watch me carry, look how good I am", and assassins are specifically anti that when you play against them. An assassin meta should be easily countered by a team based meta with tanks, hard CC, and team play that reflects a desire to win games as a unit, not just 'carry'. I am so tired of seeing Master Yi and other Sated-ers get fed from a few early ganks, then flame when they can't 1v5 lategame because the other team built armor and focuses CC on him, and then he dies to the assassin. I certainly think the balance team has some work it can/should do, but until players change their mindset from "ME" to "WE", counter-carries will always be viewed as toxic and bad. Assassins shouldn't be able to win or lose a game singlehandedly, but the selfish focus of the general player base allows it to be the case.

ZT Xperimentor2 votes

Problem is, assassins will always outscale tanks; tanks have terrible waveclear so they can't farm quickly, while assassins can not only farm minions easily but also apply more pressure in ganks. Tanks are item reliant like assassins, however because of riot's extreme snowball patches, tanks will never catch up in effectiveness; unless the enemy team does something nonsensical like stalling.

Critmaster Garen1 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=EwjolXj3,comment-id=0004,timestamp=2016-02-13T19:57:46.438+0000)

Problem is, assassins will always outscale tanks; tanks have terrible waveclear so they can't farm quickly, while assassins can not only farm minions easily but also apply more pressure in ganks. Tanks are item reliant like assassins, however because of riot's extreme snowball patches, tanks will never catch up in effectiveness; unless the enemy team does something nonsensical like stalling.

even if they stall. actual tanks powerspike midgame. because lategame when the enemy adc has dominiks, and sources of % health damage, he blows up.

ZT Xperimentor1 votes

Again, assassins & carries reach late game builds long before tanks reach their mid-game items because of riot's obsessive need for games to go faster. And with the new assassin item, they can bulldoze tanks even easier than before; but it's no surprise assassins & carries have been abusing eachother's intended items either, been going on for several seasons.

Critmaster Garen1 votes

[{quoted}](name=ZT Xperimentor,realm=NA,application-id=3ErqAdtq,discussion-id=EwjolXj3,comment-id=000400000000,timestamp=2016-02-13T20:37:06.149+0000)

Again, assassins & carries reach late game builds long before tanks reach their mid-game items because of riot's obsessive need for games to go faster. And with the new assassin item, they can bulldoze tanks even easier than before; but it's no surprise assassins & carries have been abusing eachother's intended items either, been going on for several seasons.

yes, i was agreeing with you.

ZT Xperimentor1 votes

Oh I see, thought you were giving a counter-argument, never mind.

Rew7112 votes

The last time I played Maokai mid, I was scoffed by my own team. I honestly was doing well against the Lux who counter picked me, but had a hard time deciding what items to pick after item 3111 and item 3174. I know know that I should had gone with more health items, like item 3083 early and item 3065 with some a item 3025 to really lay a smack down on that Lux, but my team was too busy belittling my choice for mid to even help. On the bright side, I'm starting to mute more players now.

ValyrianBlade2 votes

I think, as an ADC (in bot lane) main I have every right to complain about assassins?

I WANT my teammates to pick tanks. I want my top laner to have CC (preferably more than one, preferably on a lower cooldown ability, preferably hard cc). I want my jungler to have cc. I want my support to have lots of cc. I want a solid front line in front of me. I want the mage on the back line with me to even have some CC to help peel once the front line is broken through.

Do I get it? Not in the current meta. They're picking Graves / Fiora / Gangplank, etc...

The problem is that these picks are so oppressive to tanks in the laning phase that it's hard to pick tanks and not get raged at by those who don't understand that Graves is going to mess up a Maokai in lane. So everyone picks these non-tank non-cc picks and the ADCs have no peel from the assassins.

Maybe assassins aren't the problem, but they're part of it. Mages at least are the huge losers in all of this because not having an assassin against a team with no peel is a huge loss. We need to fix the oppressiveness of laning phase without making tanks overbearing in the mid/late game, and simultaneously introduce some counterplay to assassins by making these tanks viable.

You know, like when league was the closest to perfect it has ever been in early-mid season 5. Ignoring Sejuani and Gragas, league of tanks was amazing. Assassins actually had to risk getting CC locked in order to try to do their job, it was truly high risk high reward - exactly what they should be. Everyone else got to do their job too and we have the most balanced, least stompy games I've ever seen. With most teams now, assassins just get the high reward and without tanks on the enemy team there's no risk trying to get out.

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