Teemo Rework Suggestions?

Elohaven··3 votes·1,140 views

If you guys didn't know, Teemo is on the low priority list for a VGU/rework. What would you guys want to see?

Here's my view: So what's the issue with Teemo? Doesn't he do enough damage already?

Yes and no.

See, Teemo right now is very pointless in League as he gives nothing in teamfights. He can only split-push which is often countered with a group gank. He also can't utilize his kit in teamfights due to trinkets denying his shrooms and control wards. His shrooms would be the only way to help in teamfights. Other than that, his abilities are single target and his Q has a high CD in terms of the length of a teamfight. His W is also just for himself so Teemo is a very selfish champion that does not offer much to his team anymore.

Okay - now the issues are out the way with Teemo, why would it be fair to rework him and not other champions?

As I said, he contributes nothing to teamfights but also he is an assassin. All assassins got reworked except Teemo. It's kind of unfair when you think about it as his utility only allows him to kite 1v1 which makes him dull now. He can't contribute to much except split-pushing or solo'ing Baron.

So what skills would I like Teemo to have?

I think Teemo's traps aren't necessary anymore. I believe Teemo would be best to deal true damage based on the debuffs applied every hit or having his poison spread to enemy champions if they're close to patient zero.

3 Comments

Ok sure but why2 votes

league will have officially lost its dignity when they change the iconic teemo

Meowza2 votes

Teemo needs only a VGU, not a rework. Blinded opponents would have their screens shade, sorta like during a Shen ult but tinted red instead. Models, animations and splash art updates only plz.

Magimodeller1 votes

Was working on this recently:

Passive - Guerrilla Warfare If Teemo stands still for 1.5 seconds without acting or being acted upon, he gains Guerrilla Tactics, entering invisibility and ghosting so long as he doesn't move, doesn't act, or is displaced. While out of combat, Teemo gains Guerrilla Tactics for 2.5 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown). When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed. Teemo laughs every time he hits an enemy champion with an ability or basic attack and after five seconds of leaving combat with an enemy champion.

Q - Blinding Dart No changes except maybe the values. And this: Toxic Shots: Teemo's basic attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the poison's duration. W - Move Quick Scout Swiftly Link to the original post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/kM5csUzw-teemo-suggestion-scout-swiftly Levik's idea. I take no credit for it and haven't talked to him/her before putting it here in this post.

E - Noxious Traps PASSIVE: Teemo periodically stores a charge of Noxious Traps, up to a maximum amount stored at once. ACTIVE: Teemo tosses a mushroom trap on the ground, which arms after 1 second, lasting up to 90 seconds. Mushrooms thrown on top of each other bounce on the previous one a short distance before planting. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one. Enemy champions who step on a trap set it off, slowing them for X% for 2 seconds, during which they take increased damage from Blinding Dart's active, extending the maximum length of their tracks for Y minutes, and become immune to Noxious Traps for 4 seconds while they remain in the area.

R - ... No idea. What do you think would fit thematically? The main problem with his current ultimate is that it eats away his power budget (his W is just mov spd and he got a goddamn passive on his E) on a very binary ability. If they don't buy/use trinkets, the enemy can't do anything to stop you. If they do, you're the one who can't do anything. It'll never be buffed to not be detectable by trinkets and pink wards. It's a decent ability, just not a good ultimate.

It's basically the same kit, however, the abilities are just better allocated. Was also thinking if he would also have hybrid scalings (so he might be able to function as a marksman) and maybe a slight buff to his range so he can shoot at the same distance as most ADCs (currently he is the same range as Lucian, Kog and Sivir, but he doesn't have any increase in his range nor is a particularly good duelist).

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