I think it would be cool if Kog'Maw could spit out Bio-Mines instead of his current Q.
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Kog'Maw, the Mouth of the Abyss|
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##Goals:
- Create a distinct playstyle for Mage Kog'Maw
- Give Mage Kog'Maw the means to deal more damage to enemies with full life.
- Make Kog'Maw's kit more interactive, especially for Marksman Kog'Maw
##(NEW) Q - Void Mine
- Active: Stores up to 2 charges. Kog'Maw consumes a charge to spit a Bio-Mine in a target direction that triggers and latches on to the first enemy hit for 1 second. Triggered mines explode after 2 seconds, dealing magic damage to nearby enemies. Enemies that trigger Bio-Mines have their Armor and Magic Resistance reduced for 4 seconds. If the Bio-Mine hits no enemy it remains idle for 8/10/12/14/16 seconds, hovering about until it dissolves. Enemy units can still trigger idle mines by touching them.
- Mine Field: Enemies can have up to two mines latch on to them, causing the mines to fall off one after another and increasing the chance that the enemy will receive damage.
- Limited Recourses: There can only be 3 idle mines about at any given time.
- Damage: 80/105/130/155/180 magic damage
- Damage Ratio: 0.65 Ability Power
- Resistance Reduction: 12/15/18/21/24%
- Explosion Radius: 375
- Range: up to 1175 (similar to Fizz Ult)
- Cooldown: 1 second
- Recharge Time (reduced by Cooldown Reduction): 14/12/10/8/6 seconds
- Cost: 40 Mana
- Pointy Spikes: Mines proc spell effects twice: when they trigger and when they explode. Both count as AoE single damage spells. Mines deal 1 true damage when they trigger and cause turret aggro. Mines reveal enemies they are latched on to.
##Passive - Icathian Suprise:
- Explosion Damage:
125 -- 550 true damage--> 80 -- 400 true damage - (NEW) Carrier: When dead, Kog'Maw's own Bio-Mines can latch on to him and stick around until he explodes. He can carry up to two mines like enemies and even collect triggered mines. Each time he collects a mine his passive duration is extended by 0.5 seconds. Idle mines do not dissolve until Kog'Maw explodes.
##E - Void Ooze:
- (NEW) Slippery Slope: Void Mines travel faster when passing over Void Ooze. (OR)
- (NEW) Current: Void Ooze pushes idle Void Mines forwards a little bit when passing through them.
##R - Living Artillery:
- (NEW) Chain Reaction: If Living Artillery hits a triggered mine it explodes immediately, dealing (10 per level) (+0.15 Ability Power) bonus magic damage.