I think it would be cool if Kog'Maw could spit out Bio-Mines instead of his current Q.

Illâoi Evê Siôn··3 votes·548 views

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||KogMaw Kog'Maw, the Mouth of the Abyss| |- |


##Goals:

  • Create a distinct playstyle for Mage Kog'Maw
  • Give Mage Kog'Maw the means to deal more damage to enemies with full life.
  • Make Kog'Maw's kit more interactive, especially for Marksman Kog'Maw

##(NEW) Q - Void Mine

  • Active: Stores up to 2 charges. Kog'Maw consumes a charge to spit a Bio-Mine in a target direction that triggers and latches on to the first enemy hit for 1 second. Triggered mines explode after 2 seconds, dealing magic damage to nearby enemies. Enemies that trigger Bio-Mines have their Armor and Magic Resistance reduced for 4 seconds. If the Bio-Mine hits no enemy it remains idle for 8/10/12/14/16 seconds, hovering about until it dissolves. Enemy units can still trigger idle mines by touching them.
  • Mine Field: Enemies can have up to two mines latch on to them, causing the mines to fall off one after another and increasing the chance that the enemy will receive damage.
  • Limited Recourses: There can only be 3 idle mines about at any given time.
  • Damage: 80/105/130/155/180 magic damage
  • Damage Ratio: 0.65 Ability Power
  • Resistance Reduction: 12/15/18/21/24%
  • Explosion Radius: 375
  • Range: up to 1175 (similar to Fizz Ult)
  • Cooldown: 1 second
  • Recharge Time (reduced by Cooldown Reduction): 14/12/10/8/6 seconds
  • Cost: 40 Mana
  • Pointy Spikes: Mines proc spell effects twice: when they trigger and when they explode. Both count as AoE single damage spells. Mines deal 1 true damage when they trigger and cause turret aggro. Mines reveal enemies they are latched on to.

##Passive - Icathian Suprise:

  • Explosion Damage: 125 -- 550 true damage --> 80 -- 400 true damage
  • (NEW) Carrier: When dead, Kog'Maw's own Bio-Mines can latch on to him and stick around until he explodes. He can carry up to two mines like enemies and even collect triggered mines. Each time he collects a mine his passive duration is extended by 0.5 seconds. Idle mines do not dissolve until Kog'Maw explodes.

##E - Void Ooze:

  • (NEW) Slippery Slope: Void Mines travel faster when passing over Void Ooze. (OR)
  • (NEW) Current: Void Ooze pushes idle Void Mines forwards a little bit when passing through them.

##R - Living Artillery:

  • (NEW) Chain Reaction: If Living Artillery hits a triggered mine it explodes immediately, dealing (10 per level) (+0.15 Ability Power) bonus magic damage.

3 Comments

darkdill1 votes

Interesting, but it might over-complicate Koggie. Plus I think Riot intends for Koggie to be relatively defenseless on his own. Making him able to spread a minefield would be giving him a defensive measure.

Illâoi Evê Siôn1 votes

They're like Nidalee traps, but they don't necessarily deal damage. I doubt that they will give him that much more defense, and if they do it'll only be a psychological defense in the lower tiers vs. new players. Also, explosion radius and tag-on range are small, too. You can just walk around them if Kog isn't there to use his E.

Fondling Gems1 votes

might want to knock the cd up to 4 seconds and remove the e interaction. The scaling is very high on a champ who already has a lot of dmg, and you don't want too many interactions with a spell, makes it less intuitive. I do like the passive interaction though. The % shred is a bit high, I would fix this by making it either a) only shred the resistances of a single target for Kog or b) aoe shreds for all allies but reduce the dmg and shred by around 1/2 (in the case of b a 2 seconds cd on q would be fine) I do like that you are thinking about ap kog though, so many champs recently feel like they are being locked into one build path

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