So I can tell that a lot of people hate Courage of the Colossus
And are demanding it be nerfed. But I haven't really seen any nerf suggestions.
Now, as some of you may know, I'm a tank main that does like the new mastery. But I agree that it's really strong right now for it's intended users are is surprisingly strong for other picks (like Riven or some divers).
Now the main reason I like this mastery is the fact that it requires hard CC to proc. This prevents most juggernauts (who IMO end up causing balance issues for tank stuff) from being able to use it. I can only think of two-three juggernauts who can proc it.
Darius, Volibear, and (arguably because I'm not sure if she's a diver or juggernaut) Shyvanna when her buffs come through (fixed dragon ult).
But for the role it seems designed for, it may be too good of a mastery and is basically becoming the TLD for hard CC champions.
So how do we nerf it? I have three ideas that I think could work without completely gutting the mastery for its intended users.
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Just simply reduce the scaling. Tone it down to 5% of max health instead of 7 (or 6. Idk if 5 would just gut it, but the basic idea is just reducing it). It's the simplest approach and probably will be the first one attempted.
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Put a cap on how many champions increase the shield scaling. This idea I don't like because it overall weakens the teamfight presence of this mastery (which was the main point of it) and slowly turns it into a better dueling or short skirmish one. It's an idea, but I feel it hurts the intended audience.
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Make the shield scale off a higher percentage of your bonus health. This way it loses benefits on high damage champions unless they build durability over damage (which would cut their damage because unlike old fervor, this mastery doesn't give free damage) and better benefits tanks that use this mastery because they're more likely to build health.
Now I like option three the most, but there is one tank group it hurts. Support tanks. If bot lane gets ahead, then it isn't as bad since those tanks can buy their health items. But if behind, their bonus health shields aren't going to do much with little bonus health. This could make the mastery more of a risk choice in bot lane over Bond, so it allows some choice.
I also think we should increase the healing on grasp but decrease the damage a bit so it provides more sustain for those top laners.
Thoughts?
Also, those AD Ratios tho, you could probably sacrifice some tankyness for a BC if you desire to deal damage on Sion
(In his bush)