Can we add an on-hit to:
, so far It has been buffed into an Attack Speed heavy item with a CDR component, and it feels like a weird item to take on many champs, not so much in others, but I feel it could be better for everyone, ok, but can we add an on-hit on it that scales with level or BASE Attack Damage, but not the usual On-Hit, by example, it could be added into the spell blade active:
After using any ability you apply (default spell blade text), dealing 125% of your Basic AD as TRUE DAMAGE and you gain Force of the Trinity, causing your attacks to deal a 25% of your base Attack Damage as true damage for the next 3 seconds.
This means you would recover the damage lost from the previous versions in two hits -the first with the sheen proc will apply the on-hit anyways-, but considering it deals true damage it makes it a better option for a toplaner, finally, better nerf Irelia.
Also I believe Riot should add a +10 Magic Damage passive to 
I know it would require some balance, and maybe to balance a bit the same SpellBlade Active, but I think it is ok, considering the posibilities for new mechanics it has, instead of becoming a weird niche.