Yasuo getting placed out of turret range is a gameplay inconsistency.

Irelia Bot··22 votes·9,124 views

If Lee Sin lands a Q on an enemy under their turret he gets placed in turret range.

If Diana presses R on an enemy under their turret she gets placed under the enemy turret.

If Irelia presses Q on an enemy under their turret she gets placed in turret range.

Yasuo is breaking game consistency by not getting placed in turret range when he presses R after an enemy gets knocked up under their turret.

So either make Diana, Lee and Irelia not placed under the turret or make Yasuo get placed under the turret for gameplay consistency.

45 Comments

NemeBro7 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=,timestamp=2019-05-26T00:24:56.950+0000)

If Lee Sin lands a Q on an enemy under their turret he gets placed in turret range.

If Diana presses R on an enemy under their turret she gets placed under the enemy turret.

If Irelia presses Q on an enemy under their turret she gets placed in turret range.

Yasuo is breaking game consistency by not getting placed in turret range when he presses R after an enemy gets knocked up under their turret.

So either make Diana, Lee and Irelia not placed under the turret or make Yasuo get placed under the turret for gameplay consistency.

Diana, Lee, and Irelia don't blink into a self-suppression for a full second, they don't have to sit there and take free damage that is unavoidable.

I'm not even opposed to arguments that the safety net shouldn't exist, but your own argument is a poor false-equivalence.

Flashes5 votes

{quoted}

Diana, Lee, and Irelia don't blink into a self-suppression for a full second, they don't have to sit there and take free damage that is unavoidable.

I'm not even opposed to arguments that the safety net shouldn't exist, but your own argument is a poor false-equivalence.

Warwick also has self suppression for a much longer time. I think 2 second or 2.5 i forgot.

Point is that Yasuo's "Turrets don't matter" isn't good for the game.

It's not good for Yasuo players either who complain about inconsistencies as to whether they're under range or not when they DO get hit by turret shots.

Also we saw the "turrets don't matter" syndrome in another champion. Reworked Akali. Please remind me how well that worked out.

Limrick3 votes

I'm so sick of hearing this. If his target is under tower when he ults and he dies to the tower as a result, maybe the Yasuo player should have thought of that before diving. As it is now, all Yasuo players have to think about is "he knock up, me press r, me good at game"

Nyarlathοtep6 votes

Unfortunately its not inconsistent. I tried it out in the practise tool and every shot ended up with him getting placed out of turret. His target must be within his q range (if yasuo's model is just barely out of turret range). Talking about THE favouratism. "If he didnt have it he would take damage from turret" GEE maybe he should think before towerdiving? Towerdives are supposed to be risky. For him its fucking tuesday.

Salron4 votes

Comparing a blink to dashes [sg-lux-2]

Irelia Bot20 votes

{quoted}

Comparing a blink to dashes [sg-lux-2]

If Ekko uses his targeted blink on an enemy under their turret he gets placed under the enemy turret.

If Katatina uses her blink on an enemy under their turret she gets placed in turret range.

Nice argument you have there.

mack91124 votes

Yasuos ultimate has very different preconditions

Irelia Bot15 votes

{quoted}

Yasuos ultimate has very different preconditions

Because Lee can use the second part of Q without the first landing.

Nice arguement you have there.

iiGazeii4 votes

All those champions get to move after their dash. Yasuo is stuck there, unable to reposition himself.

If you were standing all the way under your turret instead of right on the edge of turret range, he'd still get hit. Most of the champions you mentioned would also not get hit by the turret in that situation because they would dash to the edge of the turret range.

LordRedStone Nr113 votes

You want to compare it to a Malzahar Ultimate? A Katarina Ultimate? The right call in this case is you know you can't move during your Ultimate, and shouldn't use it if it brings you into a dangerous situation. Period. Do you know how many abilities are this inconsistent? Imagine if Zed reappeared at a random location after his ult because it would be "safer" for him. Would that feel fair to you? Or if Rengar could leap further from his ult because the target is under a turret? Yasuo's Ult is inconsistent and should be changed. Riot themself said it shouldn't have existed in a first place, but now the mechanic is there and they can't take it away because people would cry about it. And that sucks.

iiGazeii4 votes

[{quoted}](name=LordRedStone Nr1,realm=EUW,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=00030000,timestamp=2019-05-26T02:15:31.703+0000)

You want to compare it to a Malzahar Ultimate? A Katarina Ultimate? The right call in this case is you know you can't move during your Ultimate, and shouldn't use it if it brings you into a dangerous situation. Period. Do you know how many abilities are this inconsistent? Imagine if Zed reappeared at a random location after his ult because it would be "safer" for him. Would that feel fair to you? Or if Rengar could leap further from his ult because the target is under a turret? Yasuo's Ult is inconsistent and should be changed. Riot themself said it shouldn't have existed in a first place, but now the mechanic is there and they can't take it away because people would cry about it. And that sucks.

Neither of those abilities move you. You would have had to started using them while under turret in order to be shot by one. Yasuo's brings him to an enemy's position. He doesn't get to choose where he ends up, his opponents do.

I don't know why people are so up in arms about this now. It was a QoL change given to Yasuo early on, because if you COULD choose where you'd end up, you'd choose to be outside the turret range.

LordRedStone Nr15 votes

{quoted}

You would have had to started using them while under turret in order to be shot by one. Yasuo's brings him to an enemy's position. He doesn't get to choose where he ends up, his opponents do.

And isn't that true for all other dashes to an enemy then?

iiGazeii5 votes

[{quoted}](name=LordRedStone Nr1,realm=EUW,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=0003000000000000,timestamp=2019-05-26T03:03:29.225+0000)

And isn't that true for all other dashes to an enemy then?

Yes, but not all dashes lock you in place at that position for an extended period of time.

Yasuo's R is unique. It teleports you to a location you don't get to choose and keeps you in place there. No other ability has that combination, so he gets special treatment.

I would be all for Yasuo not getting placed outside turret range when possible if the player could control which side of the enemy he teleports to. As it is, it's a niche case where most other targeted dashes would also put you out of turret range, so Yasuo's does, too. If anything, this mechanic makes it more consistent with other abilities, not less. He gets put where he would have placed himself if he could choose where he goes, same with a long channeled ability like Malzahar's R, or a targeted dash like Irelia's Q.

LordGeovanni3 votes

What you are trying to argue is stupid. Either It locks you in place so you should get an extended range and placed out of tower range or you use it when you are out of tower range so dont use it because it would put you in tower range. Its not like Yasou cant go under tower before ulting and be put outside of tower range with his ult

Irelia Bot3 votes

{quoted}

Neither of those abilities move you. You would have had to started using them while under turret in order to be shot by one. Yasuo's brings him to an enemy's position. He doesn't get to choose where he ends up, his opponents do.

I don't know why people are so up in arms about this now. It was a QoL change given to Yasuo early on, because if you COULD choose where you'd end up, you'd choose to be outside the turret range.

Clearly his opponent does not get to chose where he ends up. That is the problem.

iiGazeii1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=0003000000000001,timestamp=2019-05-26T07:43:30.470+0000)

Clearly his opponent does not get to chose where he ends up. That is the problem.

They get to choose the location. Yasuo goes to them, he doesn't get to keep his positioning. The fact that it places him out of turret range when it's on the edge is QoL, because Yasuo doesn't get to choose where he actually ends up.

The area involved is very small. If Yasuo weren't ulting, he could be hitting the person with melee attacks without getting targeted by the turret. That spot isn't a safe zone. The target is barely within range of the turret, and any other unit-targeted dash wouldn't bring them into turret range. 100 units closer to the tower, and Yasuo would be taking turret shots, regardless of where his ult places him.

LordGeovanni3 votes

Then dont ult Yasou has the ability to make that decision because all the say is in his hands. you cant say if he didnt ult he could be autoattacking when its up to the Yasou player whether he is ulting or auto attacking. Yasou's ult will put yas out side of tower range for his enemy being up to 71% close to tower only after 71% it puts him under tower which is pratically hugging tower and if your character model is big like Maokai or Volibear he always gets put outside of tower range in the front or behind the tower.

Yya1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=0003000000000001,timestamp=2019-05-26T07:43:30.470+0000)

Clearly his opponent does not get to chose where he ends up. That is the problem.

Opponent does not choose where kayn ends up. Quit crying.

Shahamut1 votes

Dont forget those abilities also deal constant dmg during the channel... yasuo is just animation locked. All the damage is dealt AFTER the animation completes.

LordGeovanni3 votes

except yasou's damage is dealt no matter what. it actually acts like its applied the moment it starts but none of the visuals catch up until he slams down. As when Yasou locks people in the air for slightly longer than the Eternity of the Morgana q bind you cant then kill his target before he slams and get credit for the kill. If Yasou's ult would kill that person yasou always gets the kill.

The Taco Kat1 votes

To be fair, it does specify IF he can be placed outside of the turret range, he will be. It's not really anything under the player's control to do so otherwise, so why should it just choose to randomly select where he should be? I understand how it can feel similar, but his ult could actually make him lose fights pretty often since it will root him in place under tower against his will. For someone like Kat or Malzahar, you aren't blinked to a spot to begin attacking. You remain stationary where you cast the spell, and you should plan accordingly. You can't help wherever the game chooses to place you with an instant blink with this change.

That said, the argument of "if he's under turret agro, he should remain in turret agro" is plausible in my mind. That one could certainly be worth considering.

MAY I LEAD4 votes

He blinks to the cursor side of his target. It has nothing to do with the game. It has everything to do with where the player holds the cursor.

Good Yasuo's will hold their cursor outside of turret range every time.

Even if this was a glitch quit whining. Yasuo is bad enough that nearly all of the High Elo Yasuo's streamers have all quit the game.

FOR JUSTICE2 votes

[{quoted}](name=MAY I LEAD,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=0004,timestamp=2019-05-26T04:09:23.293+0000)

Good Yasuo's will hold their cursor outside of turret range every time.

fundementally speaking, if he shoots his 3rd q at someone, regardless of if he hits them or not when they point their mouse to aim it it will ALWAYS be on the side closest to yasuo unless he's already under the enemy turret. thats just how humans naturally move their mouse. the only time people would move the cursor behind the target is to land an AoE skillshot.

this may as well not be a thing because it flat out doesnt matter. granted i have no problem with yasuo, and the examples are a bit sketchy considering 2 of the 3 champs he mentioned are more "blow them up instantly" playstyle, the only real change i would like him to have is to keep his windwall "bug"

MAY I LEAD1 votes

Not really. There have been many times where I would launch the 3rd Q and used it's travel time to move the cursor to change where I would be during the Last Whisper.

I agree that bugs should be fixed and that there are some champions s who just blow others up way to fast.

Nyarlathοtep3 votes

[{quoted}](name=MAY I LEAD,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=0004,timestamp=2019-05-26T04:09:23.293+0000)

He blinks to the cursor side of his target. It has nothing to do with the game. It has everything to do with where the player holds the cursor.

Good Yasuo's will hold their cursor outside of turret range every time.

Even if this was a glitch quit whining. Yasuo is bad enough that nearly all of the High Elo Yasuo's streamers have all quit the game.

No he doesnt. The blink will put him behind the target he faces.

MAY I LEAD2 votes

Yeah. He does. Learn your facts bud.

Nyarlathοtep3 votes

[{quoted}](name=MAY I LEAD,realm=NA,application-id=3ErqAdtq,discussion-id=EuBnR1aH,comment-id=000400010000,timestamp=2019-05-26T18:06:26.836+0000)

Yeah. He does. Learn your facts bud.

Just go to the practise tool and see it. No matter where the cursor is , the blink always positions him behind the target that yasuo is facing.

LordGeovanni3 votes

This is always overwritten when he is in tower range it will put him outside of tower range its been like that since he released and riot has admitted to it on several occations

Yets42403 votes

ITT people think that its actually because of their skill, and not training wheels and favoritism hardcoded into the game.

LordGeovanni1 votes

thing is Yasou's ult has a massive range on it in the hit box preview thing but there is actually no way to access that massive range except when he's tower diving ulting an enemy it is specifically that large for that 1 interaction

ChaddyFantome3 votes

The fact anyone is defending this is insane.

Kadexe3 votes

Yasuo's R isn't comparable to those because his spell decides where he is placed, not him. Lee Sin controls his Q by deciding what target it hits. Diana and Irelia click on what target they dash to. Yasuo's does some kind of invisible calculation based on the positions of his enemies, and then places him somewhere near them.

Stop asking for nerfs to balanced champions. It'll bite you in the ass when the community whines about your favorite champions.

9mm Valentine3 votes

I just fucking hate Yasuo dude. He's a plague champion that ruins league and forces you to give up a ban spot or else someone will abuse him. Doesn't matter if you can't land anything, the kit was designed to correct as many mistakes as possible so even the worst players can do good on him. And if he's chosen in my elo (plat3) he's a fucking NIGHTMARE to deal with. Riot refuses to do anything about him though. Like ffs, imagine if Kat had a shield that generates when she blinks around. These champs should be squishy for a reason. Sylas is also a slayer yer his shield is going to soon only pop up if he lands 2nd part of E and for good reason!

Ahri Baka2 votes

Yasuo doesn't always get placed out of tower it happen , but not always , it's a bug and , the Bug itself can put him in a disadvantage For example , the tower is dead , no minions around , he somehow knocked the enemy and ult him , then he gets placed away of the enemy thanks to that bug , it happens even when tower is down

hrooza dota 2 votes

make yasuo R like kat E, consistency problem solved.

The thigh guy2 votes

Why not make a easy af champion even easier. I mean. It’s not like he already has a cancerous and easy af kit to use.

Andrewius2 votes

His skins sell well they wont fix this. Unless you camp in front of their office and throw your shit on them they wont do anything about it.

Moonscourge2 votes

Those don't even compare. Your argument boils down to "nerf Yas" and it shows.

Très Pauvre2 votes

the issue is his ult normally places him behind his opponent and also locks him in position for its entire duration. Therefore if his opponent is right on the line of turret range he's unable to use his ultimate which is not a handicap for just about every other champion in the entire roster.

The coding places him just outside of turret range so he can use it on the edge, HOWEVER, I think its a little too forgiving but to fix it to specific interactions at specific areas underneath a turret based on opponents position and turret ranges would be........ a lot.

Basically its so that a player cannot just hide at the edge of their turret range to avoid being killed by yasuo even if they suck and get hit by everything every time. But what it really does, is make yasuo super safe diving an enemy no matter their position which I don't think is necessarily fair.

LordGeovanni3 votes

Then he should think about the conditions of his ult and use it only when appropriate just like every other champion in the game. He aready has a low as hell cooldown just like lux ultimate and it overcompesates after he casts it with a massive armor pen boost for the longest buff time in the game (all of this on a cc damage nuke ability) all of that on a champion that denies any interaction with enemies through his constant e dashes his low cooldown q and his projectile evaporating W and his Free massive walk for 6 seconds to get a shield.

Saezio2 votes

So, if irelia get's CCd her w channel should stop like every single other channel ability in the game. That's what you are saying. Yeah I can agree with this.

You can compare Yasuo R to any blink that self CCs yourself. Not simple dashes.

Yya2 votes

Yasuo ult places you closest to your mouse when you ult. If they put the mouse outside of tower and press ult I think that is fair. If I were to compare yasuo ult to anything that is in game currently I would say malphite ult. It is more like an aoe than an on target dash. And that is proved by the fact that it hits multiple enemies. So comparing it to single on target dashes is bad. Malphite can hit you with his ult without going under tower. So yasuo should be able to also.

Elphrihaim2 votes

I think the important difference is that Yasuo has a dash-then-channel.

Warwick, I think, is the only other character with a dash-then-channel ability.

Only these two don't have a choice after they use the button to not channel. They get stuck in place with no hope of movement (I think Warwick can cancel his ultimate with movement, actually, but when would you ever do that).

The safety net effect on it is more or less the same as Kai'Sa's Killer Instinct, except the player isn't given choice. It just automatically doesn't put you in stupid locations.

I do think it would be nice if the player decided where it put them, but I don't see an issue with the turret avoidance because it's basically just auto-giving you the thing that you would usually pick if you had a choice on where to end up.

Almost-- at least, I can't think of counterexamples-- every other ability that is 'slow' the way that Yasuo's Last Breath is has some other quality that makes that slowness not a huge impediment.

For example, Zed's Death Mark pops him into untargetability while he's going through its comparatively long animation, so he can't get shot by a turret anyway. Twisted Fate's Destiny / Gate has 5500 range on its recast. Karthus's Requiem is supported by his Death Defied and castable even if he's sitting in his fountain.

The closest abilities that I can think of are Neeko's Pop Blossom and Yuumi's Final Chapter, but Pop Blossom has very high base damage, 120% AP scaling, she can hide the wind-up, and has a stun-- in contrast I don't have enough experience seeing Yuumi to say much objective about it.

So while I do agree that Yasuo's ultimate isn't consistent in that regard, it's justifiable since the alternatives are so obviously awful.

Such as-- Making Last Breath Single target ► You remove team combo and one of the funnest moments (multiman Q->R). Making the teleport point fixed ► Now the exact angle that you're at before ulting matters, which makes it very frustrating to use. Making the teleport point cursor-dependent ► This seems to be the best, though it comes at cost of skill floor.

Last Breàth1 votes

Comparing Q abilities with a whole ultimate (Diana's R is low cd and resets). I think the main point of Yasuo ulting outside of turret range is because it is a self CC ability while the others are not and are insta damage strike. Plus it isn't always positioning Yasuo that way, only if the enemy is near the range of the turret. Stop comparing different abilities due to them being similar category - mobility (but as I said Yasuo's R is self CC so I wouldn't really put it that category). By your logic I can say that Yasuo's ult should have a resetting mark like Irelia's and Diana's, but that's not true. Every ability is on its own in champion's kit. Stop comparing them.

I rarely write but I've seen the same complaint over hundreds of times for each part of Yasuo's kit. I'm used to the fact the community loathes him. We get it, Yasuo hate circlejerk exists. Make a special subreddit about it. I don't see other reason for making this post than farming upvotes from the community due to them hating Yasuo too.

Levıathan1 votes

Because Yasuo ultimate is dashing you relative to your mouse position. If you have your mouse towards yourself when ulting you will dash clos to your position. If you ult behind the enemy you will be placed behind him.

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