What needs to be done right now, so this game will be a lot more balanced.
DON'T FORGET TO BRING YOUR DOWNVOTES
Edit: For Zed, it's 0.499999 second... My bad on that one lol.
- 5 bans per team
Balance changes:
Q doesn't grant movement speed anymore if it doesn't hit an enemy champion.
Give her R a .5 seconds cast time
Reduce his movement speed to 335 from 340.
Q grants only 30% CD refund on minions/monsters.
W cooldown increased by 2 seconds at all ranks.
E cooldown changed to 16/15/14/13/12 seconds from 16/14/12/10/8 seconds
E stun duration now scales from the % HP difference between her target and Irelia (0.5 seconds for 0%-30%, 1 second to 30-50%, 1.4 second to 50-70% and 2 seconds to 70%+)
Rockets does 75% damage to enemies around.
E is capped to 350 damage against monsters.
Revert her last buffs
Movement speed reduced to 340.
W movement speed no longer scales with AP, but has higher base numbers.
E shield scales less with AP, but has better base.
R health scales less with AP, but has better base.
Revert her last buffs.
Revert this stupid rework.
Give Q higher mana cost
No longer can dash .5 second after he exits a bush.
W damage should be changed to 50/100/150/200/250 +12/14/16/18/20% maximum health and cooldown increased by 3 seconds.
E cooldown increased by 2 seconds at all ranks
E passive removed, Q cooldown refund removed
E overall damage reduced by 25%, but deals 33% more damage on turrets.
Base attack speed reduced to 0.60 and flat true damage removed
Revert his last buffs.
Q cooldown is 5/4.75/4.5/4.25/4 seconds again. OR Wind wall costs 50% of his current flow (needs a minimum of 25% Flow to be castable).
R time until Zed can go back to his shadow reduced to 4.999999 seconds