Let's talk: The Future of (AP) Galio
With the Horrors of "Full AP Q One shot" Galio still burned into our minds and the recent changes to Galio on the PBE I thought it was time to take a step back and reassess the state of Galio, The Colossus, as he's been struggling a lot since the changes made to him.
After being hotfixed two days after the patch hit, Galio's win rate has been among the lowest in the game, if not THE lowest. https://www2.pic-upload.de/img/34341998/GalioT.jpg Sitting at almost 40%, which is undeniably a win rate you don't want to balance a champion around.
The changes on the PBE do not seem like they tackle any of the underlying Issues regarding Galio's place in the game so I thought it was time for us all to sit down and have a nice little discussion about the Future of our Patriotice Petricite Pal.
I'd really like to get some second opinions from other players on this matter as I myself, am a bit biased when it comes to Galio since he's one of my favorite champions and I really do enjoy his AP Bruiser playstyle.
First off; #What is Galio's Niche?
A Champion should have a clear designed niche in the game. The one thing they're picked for and the one strength that really makes them shine when played to their full potential. Galio's niche is that of an Anti-Mage character similar to Kassadin, in that these champions are (on paper) able to go toe to toe with mages and are designed to royally mess up their day when they're allowed to do so.
But more than that; Galio is supposed to be a Mage/Tank Hybrid, or the term I like to use; A Juggermage They're basically durable Battlemages that are tough nuts to crack with usually avoidable, yet strong AoE magic damage. Mordekaiser, Vlad and Swain come to mind.
They have shorter range than most mages and do trade that reliability for strong defensive tools and abilities that allow them to function as a semi-frontline for their team. He's supposed to be this Ap Fighter that rolls Mid and allows his other lanes to pick somewhat squishy champions and not gimp their team comp with lacking CC or bulk.
Riot intended Galio to be a flex pick between top and mid, a champion who can flex as a team's mage and frontline.
Yet this falls somewhat short now that he was tuned towards mostly AP builds. And I'm a fan of it, I do believe we lack true Ap fighters anyways and I'd love to add Galio to that roster, yet his changes a few patches back were, in my opinion, not fully fleshed out and thus failed in giving him a more solid role as a tanky AP champion.
#So, what would I personally change about Galio?
First of all, I would REVERT the recent change to his W, giving his Taunt, his bread and butter DEFENSIVE Spell, damage. I think putting damage on all his abilities just makes his kit a blurry mess as all his spells would just serve the purpose of dealing damage. He'd face the same problem like Mordekaiser, that he'll ALWAYS use his abilities as soon as they're off CD to maximize his damage.
I'd thus keep his W primarily a defensive tool that allows him to tank mage burst and catch people out of position to set them up for his combo.
I've played my fair share of Ap Galio pre changes and post changes and I feel his main problem right now rests in him being pushed too heavily into a late game powerhouse. Galio has insanely high AP ratios that give him strong late game scalings, which, to be honest, is a good thing since we do need some Fighters with actual late games, yet this comes at the cost of his early lane being absolutely atrocious.
Galio struggles against bullies right now due to low base effectiveness. His base damages are on the lower side and so is his base durability. This causes the Brawly colossus to be relegated to purely farming until he gets the items he needs to be effective.
Thus the things I would change about him would be linked to making his power more evenly distributed throughout the game, without returning the brick-wall nature of him when he had strong early wave clear and durability.
W: Shield of Durand's magic resist shield now has a base value, scaling with levels
This change is much needed since Ap Galio can't really invest in a lot of HP, especially early on, making his shield easily peeled away. I'd give him some baseline power, maybe in favor of lowering the % max hp ratio on early ranks of the ability.
Additionally I'd reuse Colossal Smash's Cd effect on his W shield, lowering the cooldown of the shield whenever Galio damages an enemy champion with an ability. This would promote a more interactive way of survival in lane and not just make his tankiness be passive
Q: Increase the Tornado's (Q2) base damage but lower Q1's base
This would allow Galio to have some more ways to farm from range without making his poke too overbearing as Q2 can be easily side stepped. It would mostly be a net buff to his wave clear early on when he lacks the AP to actually clear waves
Base stat adjustments: Increase base Hp level 1 by 25-30
As already mentioned, Galio struggles a lot early game, falling behind too easily and becoming rather useless for his team until he farms his items
#Do NOT give Galio more damage! Galio already deals a lot of damage, especially late game, adding more damage ratios to his kit is NOT needed, instead Riot should focus on how he gets to his powerspikes rather than blowing his late game out of proportion.
But those are just my personal thoughts on the matter, I'd like to get some second opinions on what other players think would be needed in order to make Galio a healthier addition to the game and give him a comfortable spot in the roster.