Can I bring up the state of Malzahar.
is a extremely skill less champions the way he is now. Your rework to this champion was a utter failure, and we all know it.
I've tried to be kind about how I word my dissatisfaction with the current state that is
. But not a single mention of his current state, because everyone glaze over the fact that he himself has a very shit tier lane.
Void Shift- I said it back then and I will say it now. It is complete shit, or completely over powered. Its just time to scrap the whole thing. (passive)
Call of the Void- is in a good spot, but its not reliable in lane. Majority of champions can clear from a far enough distance to be safe from getting hit by the spell. Its not very good for dealing with champions with dashes, because if you try to stop the dash, they can dash. And if you go to hit them when they complete the dash, spell buffering will happen and the other spells you went to stop already have happened. (Q/Silence)
Malefic Visions- isn't very strong as shoving a wave, its only potential at shoving isn't there. It requires voidlings at all points in the game to clear a wave. Its damage isn't very high without landing Call of the Void or Nether. Or having
and
. (E/Space Aids)
Nether Grasp- is on too short of a CD. One of three reasons why Malzahar is in such a terrible state. The damage itself is fine, since it shouldn't be able to full to zero people. Thats fine and fair. (R/Beam Of Death)
Now the main issue of Malzahar is Void Swarm.
Void Swarm- was a gimmick from the very beginning. Majority of his damage is found in Void Swarm. But its not reliable. Imagine being a adc with 100% crit chance, but only 40% of the crits actually crit. Thats what I would feel like to play Malzahar. His W isn't reliable and there is zero skill expression in playing this current kit. Before people talk about skill expression with malzahar, yes there was skill expression with the old kit. If you didn't understand it then its because you only ever complained about the R to every really see the skills required. (W/Voidlings)
Understanding where I am coming from first.
As it stands, the soon to be lost mana directly hurts Malzahar's kit. Since he gains mana refund based on % max mana. His voidlings die in 1 spell/auto. Anything will kill them. So his lane is going to be awful. Which will directly impact the way he does, because as we all know Riot is adding back in solo carry potential. Malzahar becomes a liability, since he is now the secondary support for the ADC. He doesn't have the same type of kill potential as someone like Liss, Zed, Akali, Ryze, Cass, Xerath, Lux, Annie, Diana, Talon, Yasuo, etc. Notice something about that list I gave.
Q kills all voidlings.
Q/E kills all voidlings.
spin kills all voidlings.
E E Q kills all voidlings.
E's (super low CD and she benefits from using it on them anyways) kill voidlings.
Q's (they refresh her cd so it doesn't hurt her)
kit kills Voidlings.
E kills voidlings.
Q, W, E all kill voidlings.
Rake kills voidlings.
Q and E kill all voidlings.
's kit suffers from too much being added into his kit.
How do we address these issues present in his kit?
First- Remove the passive.
doesn't need a spellshield and doesn't need damage reduction. If a Malzahar player is going to play him, make him know how to position. Give him the tools to position but don't give him the tools that fix his position mistakes for him.
One of many W change idea's.
W
Prophetic Insight
Passive-
gains stacks of void insight for every champion Malzahar gets a kills/assist on or for every large minion/large monster killed. The stacks build up up to 10. Kills give 1 stacks, assist give .5 stacks, and large monster/large minion kills .5
Active-
expends 50% his stacks of void insight. Each stack of void insight prior to expenditure increases the damage that Malzahr does to everything for the next 5 seconds by .75% per stack. If Malzahar gets a champion kill while using Prophetic Insight, restores 20% of expended stacks (downward).
PASSIVE
One of many passive ideas.
Whenever
lands Call of the Void, Malzahar gains 50% movespeed buff for 1 second. While
has Malefic Visions on an enemy champion, Malzahar gain 5% + 2.5% per second of Malefic Visions tick up to 25% movespeed buff.
Changes
Nether Grasp- Changes
Cooldown: 200/160/120 & Suppression duration 1.5/2/2.5
Call of the Void- Changes
Silence increased from 1/1.25/1.5/1.75/2 >>> 1/1.5/2/2.5/3
Damage: 70/105/140/175/210 + 65% ap >>> 60/90/120/150/180 + 80% ap
Malefic Vision- Changes
Cooldown: 20/17/14/11/8
Damage: 80/115/150/185/220 + 80% ap >>> 100/135/170/205/245 + 70% ap
Even after changes like these, he may still be a bit under powered.
Edit 1: Doing the numbers behind the W and other spells at 500 AP.
Q: Gains 43.5 damage from 10 stack W.
E: Gains 44.6 damage from 10 stack W.
R: Gains 50 base damage from 10 stack W. % damage is increased by 2.4%.
Vs level 18 minions w/ 500 AP. Saying you get 3 voidlings to attack someone once each while suppressed.
Each Voidling does 184.5 damage.
(184.5*3)
553.5 - 138 = 415.5 lose of damage before you take into account the 2.4% increase on the R % max HP damage.

for supports....even though they can't use it on themselfs Malzahar usually doesn't ult supports so it something they can get for the team.
's or
+ Bone Plating + Second Wind
+ Keep distance (Mages)
+ Nullifying Orb
whos turrets can have enough REAL HPs to take 2 Tower hits each.