NEW Jungle Changes

ForFoxSakes··3 votes·334 views

Nearly nobody is liking the plants. RNG on RNG on RNG. If they think having a different buff is too complicated each large monster is too complicated, I have an alternative.

  1. Remove plants
  2. Smite on large monster restores HP in addition to reducing the CD on the jungler's trinket

Red and blue buff smites would reduce more than the others, something like 30 sec and the others 20 sec. Gives the jungler a higher role in vision control and rewards those who use this more. This would let a fast jungler who has been using smite optimally poop out their 3 ward cap without having to buy a sightstone if they dont want it or use sweeper more frequently to clear wards to gank if they want the more aggressive route.

Ta da, rewarding skill brought back in and bullshit RNG removed

2 Comments

Avienal2 votes

{quoted}

Nearly nobody is liking the plants. RNG on RNG on RNG. If they think having a different buff is too complicated each large monster is too complicated, I have an alternative.

  1. Remove plants
  2. Smite on large monster restores HP in addition to reducing the CD on the jungler's trinket

Red and blue buff smites would reduce more than the others, something like 30 sec and the others 20 sec. Gives the jungler a higher role in vision control and rewards those who use this more. This would let a fast jungler who has been using smite optimally poop out their 3 ward cap without having to buy a sightstone if they dont want it or use sweeper more frequently to clear wards to gank if they want the more aggressive route.

Ta da, rewarding skill brought back in and bullshit RNG removed

That's the funny thing about 'rewarding skill' its currently way too much down to a clockwork rotation of math currently that plenty of champions originally intended for the top lane or ADC role can encroach on the jungle role and then make use of what their utility brings to be a un-fun opponent that is getting to early roam gank people around. At the very least, even though they are linked to a fixed position for plants and the removal of 'smite buffs' should change up the meta picks of scummy junglers and maybe even kill off a few tank type junglers too which only manage with wave clear especially early game due to smite buffs.

Though i do like the idea of creating a means to allow quickly popping out wards to grant strong visual strength so the team knows where the enemy jungler is more often and allow seeing enemy laners better if they decide to leave lane to roam for a bit for ganks. I still prefer more proper measures of 'skill' to be fleshed out based on your champion pick and less on kits of a champion that let them easy mode bulldoze into a gank like the enemy champion didnt have a chance to 'survive' the gank.

[slayer-jinx-wink]

Weathered1 votes

They aren't really RNG. They spawn the same plants in the same place for the majority of the first 20 minites, its not unroll late that they can shift their spawn locations around some.

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