The finishing touch for MF - Q should prioritize champs on a last hit

Khristophoros··10 votes·987 views

The way Q was changed to deal more damage after last hitting a minion was good, but the problem is it doesn't necessarily hit an enemy champion. I think that it should prioritize champions in this case because this would create clear windows where MF has the advantage and the enemy is forced to respect her position. It would be different from lane bullies who are always threatening at every moment. Instead it would give MF short windows of clear, reliable advantage.

Right now with the current mechanics it feels more like you get short windows of possible advantage, maybe it'll hit them, maybe it won't. They don't really have to respect the positioning enough because it might just hit a minion instead.

Again, I mean this should only be on last hits with Q. When there are no low health minions, MF would not have a significant advantage.

7 Comments

Aerothal3 votes

the Q change was a clear nerf. it does now after lasthitting what it did before after just applying Q to the first target. that severely damages Miss Fortunes poke mechanics.

Khristophoros1 votes

{quoted}

the Q change was a clear nerf. it does now after lasthitting what it did before after just applying Q to the first target. that severely damages Miss Fortunes poke mechanics.

I didn't even realize they nerfed the numbers. :s

But yeah I think with the current numbers it would be fine if it just prioritized champs on a last hit. The added reliability would make up for the nerf while giving MF clear windows of opportunity that the opponents would need to respect. That would be a healthy type of lane bullying as opposed to the old lane bully paradigm of "i'm straight up stronger in lane than you at all times. that's my whole thing. you don't get to have fun until laning is over"

Lazypeon1001 votes

Wait, they nerfed the numbers on it? I never saw that on pbe updates or in patch notes????

A Miss Fortune1 votes

I don't see why anyone is complaining about Miss Fortune's Double Up, personally I've never had problems with hitting people with it and I've actually obtained so many Double Kills from just hitting it on the low health ADC and Support or whoever else.

They said they "cleaned up" Double Up's logic a bit, and I've noticed a difference. It was much easier to hit some enemy's behind the minions. The changes weren't colossal but poking feels easier and better now, especially since her Q can essentially crit and apply a free stack of Frenzy at level 1.

DragoonRuin1 votes

Wait, did they change the damage numbers on Double up, then "Buff" it up so it did basically the same damage as before when you use the First Hit Death bounce Mechanic?

DragoonRuin1 votes

Numbers are still higher for the bounce shot. Small gripe is the angle that Double Up can bounce from is significantly smaller. And I'm not sure if it prioritizes champs anymore. I had alot of Double Ups that I thought would bounce, just fizzle and plop behind the minion. It's just gonna take getting used to I think.

Tails Doll1 votes

{quoted}

Numbers are still higher for the bounce shot. Small gripe is the angle that Double Up can bounce from is significantly smaller. And I'm not sure if it prioritizes champs anymore. I had alot of Double Ups that I thought would bounce, just fizzle and plop behind the minion. It's just gonna take getting used to I think.

It now targets the closest enemy considering angle.

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