ADC can be easily replaced in season 6
am i the only one seeing this?
-Melee carries are as much buffed as ADC with the items in damage as well in survivability, death dance gives a flat 20% damage reduction to tryndamere since he can heal so much with crit/Q and doesn't care about DOT with his ulti.
now can be built to avoid stuns,
is being buffed they can build it to have 40 damage 700 health and the passive,
is nerfed but except tryndamere and gp most of melee dps don't care,
-ranged champions will have more troubles to bully out of the lane melees with thechange to "call for help", this makes melee laning phase a bit easier depending on your support and enemy adc/support.
-Mages can siege easier now, RFC gives range+bonus magic damage that can work on structures, can be built on
who are already monsters in tower pushing (ziggs passive, azir's W, tf's W) with a lichbane they will even do more damage. Heck their AP ratio damage on towers is increased from 0.4 to 0.5.
-it's not a definitive conclusion, but there are some kind of possibility to play without them if you have the right composition and item building, and take in this case some kind of Late game DPS champions. Now if only out of
there were more than yasuo/gp/fiora(jax maybe) viable
yea boys, come at me
let me just knock up both of you so you just shut up a bit
but I'm having my doubts about GP bot due to his lack of sustained damage (mostly gimmicky burst).
). Ranged carries are way more safer in teamfights than meele carries. CC destroy every meele carry in this game. If you playing them you playing them more like assasins or split pushers, meanwhile a job of an adc is to stay in the back line and dealing continous damage from a safety range.