ADC can be easily replaced in season 6

KONO RUBICK DA··1 votes·1,203 views

am i the only one seeing this?

-Melee carries are as much buffed as ADC with the items in damage as well in survivability, death dance gives a flat 20% damage reduction to tryndamere since he can heal so much with crit/Q and doesn't care about DOT with his ulti.item 3139 now can be built to avoid stuns,item 3022 is being buffed they can build it to have 40 damage 700 health and the passive,item 3031 is nerfed but except tryndamere and gp most of melee dps don't care, -ranged champions will have more troubles to bully out of the lane melees with thechange to "call for help", this makes melee laning phase a bit easier depending on your support and enemy adc/support. -Mages can siege easier now, RFC gives range+bonus magic damage that can work on structures, can be built on Azir TwistedFate Ziggs who are already monsters in tower pushing (ziggs passive, azir's W, tf's W) with a lichbane they will even do more damage. Heck their AP ratio damage on towers is increased from 0.4 to 0.5.

-it's not a definitive conclusion, but there are some kind of possibility to play without them if you have the right composition and item building, and take in this case some kind of Late game DPS champions. Now if only out of Yasuo Tryndamere Shaco Nocturne Aatrox Gangplank Fiora MasterYi Jax XinZhao there were more than yasuo/gp/fiora(jax maybe) viable

16 Comments

ZileanUltJesusOP1 votes

Take Xin Zhao and Aatrox bot, automatic kill at level 2 no matter who the other ADC is.

KONO RUBICK DA1 votes

{quoted}

Take Xin Zhao and Aatrox bot, automatic kill at level 2 no matter who the other ADC is.

Graves yea boys, come at me Alistar let me just knock up both of you so you just shut up a bit

SeargentAnus1 votes

We might see ranged magic carries taking over the bottom lane. It'd be cool to have a Vel'koz, Azir, Ziggs and the like start to take that position as the ADC begins to merge into every lane.

BluePolarizer1 votes

doubtful. PD in particular only benefits ranged carries, not melee carries, because it only affects those you can autoattack. If a melee carry can get in the face of a ranged carry he has already won the fight; the problem is actually getting there. Yasuo probably can go bot as an aggressive kill lane with a knockup support like Alistar Thresh Nautilus JarvanIV Nami but I'm having my doubts about GP bot due to his lack of sustained damage (mostly gimmicky burst).

KONO RUBICK DA1 votes

{quoted}

doubtful. PD in particular only benefits ranged carries, not melee carries, because it only affects those you can autoattack. If a melee carry can get in the face of a ranged carry he has already won the fight; the problem is actually getting there. Yasuo probably can go bot as an aggressive kill lane with a knockup support like Alistar Thresh Nautilus JarvanIV Nami but I'm having my doubts about GP bot due to his lack of sustained damage (mostly gimmicky burst).

tryndamere's spin has a low cooldown at high level, his crit reduces it by 2 seconds and it has a high range master yi has 600 range point and click dash

you're right but you forgot that a lot of melees have gap closer, not only yasuo

GP actually can DPS, with the new items he will have 40% cdr with few items, so hiq Q will have 3.6 sec cd he can just stay in range and shoot some Q, his passive gives him good damage too (something like 400 true damage in late game).

BluePolarizer1 votes

Those all have lower DPS and much less safety than a ranged carry though. It is almost certain that a team with a marksman is superior to a team without unless that champion has very specific traits that allow it to counter marksmen. One of the biggest reasons is that you can peel for marksmen, you can't peel for melee carries, you can only engage for them. That means if you fall behind even the slightest, you lost.

KONO RUBICK DA1 votes

{quoted}

Those all have lower DPS and much less safety than a ranged carry though. It is almost certain that a team with a marksman is superior to a team without unless that champion has very specific traits that allow it to counter marksmen. One of the biggest reasons is that you can peel for marksmen, you can't peel for melee carries, you can only engage for them. That means if you fall behind even the slightest, you lost.

you can't peel for melee carries? a lot of them don't care about peeling

BluePolarizer1 votes

that means you have to dive. often onto entrenched enemy positions. it's harder than sieging with peel.

Mathbalnase1 votes

{quoted}

death dance gives a flat 20% damage reduction

Pretty sure this has been reduced to 12% over 3 seconds (from 20 over 5)

Otherwise, good analysis.

KONO RUBICK DA1 votes

{quoted}

Pretty sure this has been reduced to 12% over 3 seconds (from 20 over 5)

Otherwise, good analysis.

link? didn't know it, if they did it on melee it's a shame

Aaravos1 votes

I don't think ranged carries will be ever replaced unlike some of the mentioned champions will get buffed above broken tier with some unfair stupid mechanism (Mordekaiser ). Ranged carries are way more safer in teamfights than meele carries. CC destroy every meele carry in this game. If you playing them you playing them more like assasins or split pushers, meanwhile a job of an adc is to stay in the back line and dealing continous damage from a safety range.

KONO RUBICK DA1 votes

{quoted}

I don't think ranged carries will be ever replaced unlike some of the mentioned champions will get buffed above broken tier with some unfair stupid mechanism (Mordekaiser ). Ranged carries are way more safer in teamfights than meele carries. CC destroy every meele carry in this game. If you playing them you playing them more like assasins or split pushers, meanwhile a job of an adc is to stay in the back line and dealing continous damage from a safety range.

actually mercurial got buffed, if you add michael to it you can avoid 2 stuns. but i realise that it needs a good item building, and also a good team composition (the good support+sieging mid or top).

LaowPing1 votes

Refreshing to see some different opinions every once in a while. Personally don't agree though. After playing on the PBE I feel like adcs are more fun than ever. Each one is so much more unique now and they all have different item variety. I actually have to think about what I buy now. They're strong enough to where you have to give up substantial power by replacing them. Caitlyn's zone control is on bout now, Graves actually has a decent chance of killing bruisers who dive him, Kog'maw shreds when given enough peel. It feels more like everyone is on an even playing field now.

KONO RUBICK DA1 votes

{quoted}

Refreshing to see some different opinions every once in a while. Personally don't agree though. After playing on the PBE I feel like adcs are more fun than ever. Each one is so much more unique now and they all have different item variety. I actually have to think about what I buy now. They're strong enough to where you have to give up substantial power by replacing them. Caitlyn's zone control is on bout now, Graves actually has a decent chance of killing bruisers who dive him, Kog'maw shreds when given enough peel. It feels more like everyone is on an even playing field now.

yea, graves totally counter bruisers now will be hard to kill him. though i realise that you won't replace them 100% of the time

Sasogwa1 votes

Have you forgotten about the base AD buff? Also a common mechanic is just to abuse bushes to cancel minion aggro.

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