A suggestion to slightly buff Face of the Mountain: Increase its execution threshhold

darkdill··2 votes·836 views

Right now, whenever I get Face of the Mountain, I generally get creep-jacked a lot by AOEs, even if I ask allies to let me get some minions.

To remedy this a bit, why not have it so that Face of the Mountain can execute minions that are below 300-400 health? By the time you buy the item, you've already invested 2k into it, so no one would want it simply for wave-clearing.

This wouldn't really affect the item's power in team fights, so it should be fine.

6 Comments

Hullabaloo9071 votes

totally know what your saying, bit i dont think it will help. The problem isnt with the item, it is with ap carries who dont realize that the team gets more gold and some health if you kill the minions

darkdill1 votes

It would at least mitigate the issue a bit.

Bikohoness1 votes

In SoloQ, I've found the passive on FotM to be useless past the mid game. You walk around with 4 orbs for the last 10-20 minutes of the game because nobody wants to sit around waiting for you to use them all. How many supports have enough wave clear to take out 4 minions quickly? You can be standing right on top of them auto-attacking and ziggs or zed or xerath (or cait, jinx, renek etc) will show up and delete the entire wave in less than a second.

It is also useless in teamfights for actually healing anybody. So you'd want to utilize that healing right after a teamfight, except that is the point then you need to rush to an objective and push it hard. Again, nobody wants to wait around for your procs to go off.

Upping the execution threshold by a hundred isn't going to make a difference. If each stack allowed you to slay 1 melee/caster minion with a single auto-attack... THEN it would be pretty interesting.

Avlivar1 votes

Personally, I would just make the item scale dramatically with level. Execute is small low level, but when you're level 18, it could be like, Base damage + 540 or something.

Nebuul1 votes

Personally, I think that FotM should execute a small minion at full health, a siege minion at 50% health, and a super minion at 20% health. There's no reason to make it difficult to use the procs.

edit: I think this should be the behavior at all levels -- item 3401 item 3097 item 3302 should all behave this way.

Kynami1 votes

Well, you can use it to full effect the entire game with Galio... but then again he's got some pretty significant wave clear considering his Q alone has 300 base damage at five ranks without even including AP scaling.

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