A 4th jungle item (mage existance)
Some video that became popular on reddit was a good reminder on how bad the jungle is and still will be for mages. In this video this guy mentioned that their are 4 main classes in the jungle:
- #Assasins

- #Carries

- #Bruisers
- Divers:

- Juggernauts:

- #Tanks:
- Vanguards:

- Wardens:

- Other:

However their are actually two more classes:
- #Catchers:

- #Mages:

Both Wardens, Catchers & Mages have issues in the jungle right now. Catchers & Wardens struggle to have a decent keystone to work with. But for mages it's even worse. Not only they don't have a keystone they don't have proper itemisation as well.
Mages entire design in the jungle has been a issue riot just can't figure out anymore. I think mages do need to come back in the jungle as a counterpart for onhit carries.
is in a really overtuned state just to make some mana intensive champion somewhat decent. It goes even so far that some midlaners that take spellbook start with smite so they can buy this item and use it for lane sustain. In a recent video on reddit it shows that when used this strategy you can restore back to full health just by smite & AOE raptors.
To introduce mages back to the jungle I would like to see a 4th upgrade option existing out
or
that these mages can use to generate mana reserves or can use as a mana item ones they are out of the jungle. Just think about something like a
jungle and offcourse
. By introducing this item it would also allow buffing champions like
by giving him more power on his abilities while increase the mana cost from it. His ganks will be stronger again and he wouldn't be as hard outmatches by invading junglers while his clears will massively improve as well.
This 4th item could work very similar to how the relationship between
&
is. You can take warrior if you want some early power and you take bloodrazor if you want to scale better into the lategame.
#Example for the item
+ 
- UNIQUE – AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent.
- UNIQUE – MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana.
Unlike
it doesn't transform into another item. In order this to work I suggest to disable this item when someone with spellbook switches his smite out with another summoning spell.
, but they also get a very powerful shield from 