Please revert Sion nerfs, they were unjustified and made him a joke
His entire kit is based around dealing HEAVY damage while having to line up/charge up/predict/skill his spells in order to achieve the desired effect and becoming an undestructable tank late game in the process.
What remained of that Sion? All his skills and spells still need the above named, yet they deal 0 damage or cant even be cast in time cause enemy is already at base by the time Sion is finished casting them.
Q: Dodgeable, if cast too early 0 damage and a pathetic slow
W: half an hour charge up time with a pathetic scaling damage until minute 50 of the game , which Sion rarely reaches
E: Slow armor shred slow projectile. His main spell against ranged pokes like Teemo, Ekko , Vayne tops or others. Without a minion its just a minor 2 sec addtionally before the gets outplayed cause every other of his spells is more dodgeable than tax evasion.
R: His tool of destruction. His tool of domination and game change. His ability that is unstoppable, both by name and function. Is announced at start so that every enemy knows he is coming. Can be seriously...... sidestpped. Deals no damage unless Sion charges across map and actually hits anything with it.
He seriously needs to have his old stats back or get his tankyness buffed up by a lot, cause Sion tcant afford to leave his lane or he loses too much, while on the other hand his entire kit is made for teamfights but deals 0 damage except 2 slows and maybe a stun IF it hits.
Changes are pretty simple, as said above: Buff his damages back or buff up his tankyness. He isnt doing good at any of those at the moment, and this is coming from someone who played him non stop since his rework just cause he is a professional badass.
Q should take less time to charge up before stunning people or the knockup should actually last longer. I also think it could get an interesting mechanic addtionally: If it hits 1 single enemy champ and not more, it should also deal increased damage since Sion focuses all his strenght on 1 single target rather than a group of people.
W: Is fine as it is, but it could use a little more horse power to it or give sion 1 hp more for each farm, its really easy to miss farm with sion since u are often forced to waste mana just to farm a few minions, while then getting attacked by enemy and missing spells/mana to trade well.
E: Minor range increase on initial missle should do the trick, it deals.... ok damage for what it is, but I find it SHOULD HAVE had a fear/silence effect, rather than a slow since it would fit Sion's character more.... Since when does shouing slow down people anyway?
R: Base Damage increase on the early part of his charge since u almost NEVER get to fully charge up hit someone with it. More Hit detection, not borderline like old Nidalee spears, but something a little more useful. Even if he doesnt hit someone, the slow range is pathetic and never activates because people just need 1 step away from him and the ulti is basically just a drag and control Rek Sai ulti. I also think that this spell should have had a fear/silence effect at the end rather than a slow, because again, it fits the kit more.
Thats just my 2 cents