Does anyone simply hate Kleptomancy at this point?

BLIGHTBRINGER··27 votes·11,246 views

It has no real purpose other than to benefit from continuous poking and getting extra gold and consumables for it...

In fact speaking of Runes, I think both Kleptomancy and Unsealed Spellbook might need to be replaced next Season. Inspiration is mostly used as a Secondary Tree for Free Sustain + Free Boots and if Primary they just take Kleptomancy if they want extra Gold.

I know that taking Kleptomancy basically creates a risk of not potentially having enough damage against someone that has something like Electrocute but the overall concept of this Rune just sounds a bit dumb.

At the very least (as someone else has already said) make Kleptomancy half as effective for Ranged Champions.

33 Comments

Juice22 votes

Absolutely horrible design

Titanium7013 votes

While Klepto isn't exactly a well designed rune it's definitely not worse than pretty much any other. The keystones give r%%%%%ed amounts of advantage to champions who can use exceptionally well.

PtA Trist is just as r%%%%%ed as Electro Zed as Aftershock Liss as DHarvest Karthus as Glacial Veigar as Conquerer... everything... as Klepto Ezreal...

General Esdeath 7 votes

"B-but no ranged champs take Klepto! Ignore Ezreal Gangplank Karma Kayle Kennen Lucian Neeko Sona TwistedFate Viktor! Sure they've all abused it top lane for free harass gold and items, b-but besides them there's almost nobody doing it! Look! Fiora and Riven take Conqueror! Klepto is fine!"

ArtumisPrime9 votes

Gangplank Ranged Gangplank champions Gangplank you Gangplank say? Gangplank

ArtumisPrime1 votes

Fair enough dude. It's not like I can't see the argument for a champion w/ a 3s cd ranged poke that applies on-hits. I just don't think it really qualifies him as a ranged champion, personally. Again, though, I can see the argument for it.

Mihalikb7 votes

There are 3 runes which I long been saying shouldn't work on ranged Champs.

Klepto. Glacial Augment. Grasp.

Free gold, CC, heal&hp for auto attacking and poking.

Tonight's G2vC9 game highlighted this too. Top Vlad was crushed by Aatrox and was basically inting, he was still ahead in gold most of the game just off of Kelpto.

Infernape2 votes

{quoted}

There are 3 runes which I long been saying shouldn't work on ranged Champs.

Klepto. Glacial Augment. Grasp.

Free gold, CC, heal&hp for auto attacking and poking.

Tonight's G2vC9 game highlighted this too. Top Vlad was crushed by Aatrox and was basically inting, he was still ahead in gold most of the game just off of Kelpto.

Grasp isn't so egregious. It already has reduced effectiveness on ranged champs and the only two ranged champs that take it are Gnar and Swain.

Mihalikb

Two letters. GP. Then there is Neeko, and it very much works on Teemo.

Fuya6 votes

As an ADC main, fuck Ezreal abusing Kleptomancy

LordGeovanni2 votes

As a fighter main fuck adcs and mages abusing absolutely everything.

Fuya1 votes

{quoted}

As a fighter main fuck adcs and mages abusing absolutely everything.

So how exactly are we abusing "absolutely anything"?

It's Ezreal, Yasuo, and some others, that are abusive.

LordGeovanni1 votes

Every adc and mage is abusive compared to non adcs and mages. But you guys never do that you only ever compare this adc adc a who isnt good versus adc b (because adc b counters adc a or works with a team that counters adc a) lets buff it now adc b isnt good verus adc A (who he counters) or adc C (who counter him) so lets buff them) then adc C isnt good versus adc b (who adc C coutners) or adc A (who conters adc C ) so lets buff him and they continuily circle buffs like that but they do it for the whole class of adc and on occasion adcs say i die too quick to mages buff me then on occasion mages say adcs kill everything so fast i want to do that too my class is useless because its not the best in the game buff me. and all of the buffs happen. they also get to abbuse anything that fighters get if its in a good state because adcs Do better damage than fighters and they do it at more range so they can 1 start doing damage earlier they can 2 they can do damage while melee champions are trying to run away 3 they can both run away while doing damage and chase while doing damage but none of their damage gets cut because of all those utility uses. same with mages for everything. the abbuse is benefiting more from range while never being in a comparable dangerous situation or having lower damage unless you are a support.

Śhunpo5 votes

Replaced? Just bring back old runes and masteries.

Nekorus4 votes

yea i'm honestly so sick of crushing my lane opponent and denying them cs only to look at their klepto gold 6 mins in and see 500g.

LightswornLance3 votes

I hope it gets removed so ezreal can finally see some buffs.

LordGeovanni1 votes

When his Q gets a cooldown over 5 seconds maybe

LightswornLance1 votes

His whole thing lategame is q spam though...

LordGeovanni2 votes

Which is bad for the game. Not having any down times to exploit and lowering the cooldown of his excape move and his cross map nuke ult that doesnt have a long cooldowns in the first place. once he builds cooldown reduction hed still have 3.something maybe 8 cooldown and it still gets lowered by itself so hed still have the ability to spam it. Hed just be spamming like orianna moves her ball (which has a significantly lower range) it will just be longer than he already has.

LightswornLance1 votes

That requires him to hit something, all of his damage is focused into skill shots, so of course if he hits them it has to be rewarding.

LordGeovanni1 votes

Wow if you dont hit something you don't do damage because you play your chacter like it doesn have auto attack despite a 50% attack speed passive and his pre rework w giving more attack speed. Hitting things isnt hard with ezreal the skill shot is really fast and on a really low cooldown. Melee champions have to walk in straight lines to get to ranged characters so they literally cant dodge your spells. They techincally can but if they do they have to give up on ever getting into range to do any damage or cc etc. The excuse that my spell is super long and makes me hard to contest (which is already the value of the spell) isnt an excuse to say that it needs to be spamable or deal all the damage. Thats equivalent of some one with a point and click spell saying i need to click the right thing if i dont click the champion but click the minion i dont deal damage. Or if i click the tank instead of the adc I dont deal damage and the wrong champion is CCed.

LightswornLance1 votes

In the late game ezreal basically doesnt have auto attacks because if he gets close enough to anyone to use them he dies. And I dont know why you mention his old w giving attack speed because it no longer does. Comparing ezreals q to a point and click ability kinda makes no sense.

JustDonnyy2 votes

Yea. I'm going to disagree. Out of all the runes in League that could be causing the game problems, Klepto isn't where I go.

Cdore7 votes

{quoted}

Yea. I'm going to disagree. Out of all the runes in League that could be causing the game problems, Klepto isn't where I go.

Klepto essentially makes playing a melee top vs ranged a tax. And the IRS are the ranged klepto users.

Sinister Anubis1 votes

{quoted}

It has no real purpose other than to benefit from continuous poking and getting extra gold and consumables for it...

In fact speaking of Runes, I think both Kleptomancy and Unsealed Spellbook might need to be replaced next Season. Inspiration is mostly used as a Secondary Tree for Free Sustain + Free Boots and if Primary they just take Kleptomancy if they want extra Gold.

I know that taking Kleptomancy basically creates a risk of not potentially having enough damage against someone that has something like Electrocute but the overall concept of this Rune just sounds a bit dumb.

At the very least (as someone else has already said) make Kleptomancy half as effective for Ranged Champions.

I hate that it's to good on some champions.

LordGeovanni1 votes

Just that it doesnt have reduced effect on ranged champions

Goopy Amethyst1 votes

Klepto needs to be gutted for ranged champions, just how grasp is (if I don't recall bad). There's a pretty good reason why Klepto is seen mostly on ranged champions THAT go toplane, toplane is still the majority of the time a tank/meele champion place, so you can proc Klepto without much consequences (since usually the way u beat/survive a ranged champion on toplane is by taking advantage that they're squishy by going all in and hiding on bushes/playing passive and surviving the lane).

LordGeovanni1 votes

I feel like unsealed spell book was fine just that enemies didnt take into account that the enemy could do that. so they keep nerfing it for what seem like no reason I think they should allow it to have a 180 second cooldown when the game starts and a 150 -50 second cooldown based on level cooldown starting when the spell is switched. reduce summoner spell cooldown by 15% There is no way that One summoner spell every several minutes (on top of that you dont just use summoner spells willy nilly) is comparable to the power of Extra poke from commet on a very low cooldown Massive attack speed buff and even breaking the attack speed cap or 12% more damage on the target after 3 autos (along with a decent sized burst ) Its just noticeable because no one expects it while those other ones are so normal you proc them several times a minute in lane. The current version isnt really useable if its gonna have a super long cooldown in the first place it doesnt need to then be gated at the beginning of the game. you cant even use it much in lane before the game has scaled to late.

Smyrage1 votes

Hot take here: ranged champions just don't have any advantage over melees currently other than this. A lot of melees have now some sort of gap closer ability, which just makes kiting hardly possible. Lots of runes have built in disadvantage for ranged users and Klepto doesn't even give too much advantage.

Unsealed Spellbook is nerfed, because actually in terms of strategy it is the most superior rune and it basically has no restriction, so everyone can use it. Just decreasing your CDs on spells and having access to every spell is a big thing.

Cdore1 votes

{quoted}

Hot take here: ranged champions just don't have any advantage over melees currently other than this. A lot of melees have now some sort of gap closer ability, which just makes kiting hardly possible. Lots of runes have built in disadvantage for ranged users and Klepto doesn't even give too much advantage.

Unsealed Spellbook is nerfed, because actually in terms of strategy it is the most superior rune and it basically has no restriction, so everyone can use it. Just decreasing your CDs on spells and having access to every spell is a big thing.

Ranged champions have a lot going for them: cc, mobility, self heal or sustain, superior items, and then the most important part: ranged attacks and abilities.

Blue Shift1 votes

Glacial augment, Kleptomancy, and Phase rush need to be fixed and are complete cancer. I think dark harvest needs to be reverted as well, or at least something given to a farm jungle, because farming junglers are 100% dead.

Cdore1 votes

Phase Rush also needs to be nerfed for Ranged. For a class that counts on positioning, having a free Jhin passive is kinda tilting. I can't catch a Ryze or Vlad, for instance, who you really have to shut down early to keep them from scaling, but that weakness goes away with this single rune.

O Fallen Scholar1 votes

Yea I do. I hope they make major changes to inspiration in S10. Klepto included.

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