Long range champions' damage is so absurd, who is not going to want to play mobile champions?

Bultz··4 votes·1,376 views

Champions who have long range advantages are so overpowered at this point that who would want to play non-mobile champions? Adc and mages do so much damage, what other choice do you give people? play a melee character and you're popped. Play any none meta tank and your cc into the ground. Your choices are super mobile champions or ranged champions. Melee champions are supposed to be the ones that do massive damage on account of the long range disadvantage, but since everyone now has pop you shit tons of damage why on earth would anyone not choose mobile characters? It's either get popped or try to be mobile enough to even have a chance at getting the kills. You still get shat on most of the time by cc and their damage, but at least you have a chance.

14 Comments

LegitBusinessman3 votes

What the fuck are you talking about. The truth is literally 100% opposite of what youre saying.

Bultz1 votes

{quoted}

What the fuck are you talking about. The truth is literally 100% opposite of what youre saying.

Are you high? Cause clearly you’re fucking wrong .

MrHaZeYo2 votes

Long ranged Mages and ADCs need to do stupid damage to make up for the fact that they are not mobile. Your logic is pretty ass backwards.

Bultz1 votes

{quoted}

Long ranged Mages and ADCs need to do stupid damage to make up for the fact that they are not mobile. Your logic is pretty ass backwards.

Ahri Elise Evelynn Ezreal Katarina Kennen Leblanc Lissandra Nidalee Teemo Xayah Zoe Vayne Ekko Jhin etc. Cause of course none of them have dashes, ms buffs, gap closers etc., but wait no they do. I didn't even count the cc users into this who just stop all melee champions. No they Don't need stupid fucking damage.

MrHaZeYo2 votes

A MS buff and a Dash are two total different things lol.

Zoe doesn't really have a dash.

Xayah doesn't have a dash, Jihn doesn't have a dash. Kennen doesn't have a dash. Teemo doesn't have a dash.

Champions without dashes should do stupid amounts of damage, it's what balances them out for being immobile.

Champions like LB and Kat have to hit multi pal spells to do the damage a Lux ult would do.

heroikc2 votes

Try fighting a Yas, Kat, or Zed. GL "HF"

Bultz1 votes

{quoted}

Try fighting a Yas, Kat, or Zed. GL "HF"

? your point only proves my point.........

heroikc1 votes

{quoted}

? your point only proves my point.........

They're hyper mobile and relatively short ranged, yet still do just as much as (if not outright counter) stationary champs.

Bultz1 votes

{quoted}

They're hyper mobile and relatively short ranged, yet still do just as much as (if not outright counter) stationary champs.

okay and that's exactly I said in this post? Everyone is complaining about mobility champions, but without them, melee would be unplayable.

Crookanator1 votes

Zed Khazix Rengar and item 3147

I rest my case

Bultz1 votes

{quoted}

Zed Khazix Rengar and item 3147

I rest my case

Those are assassins, not melee. They do Ad, but not one of them would stand their and use autos extensively in a fight.

ned the kled1 votes

aren't they supposed to do that?

Critmaster Garen1 votes

this has been a core problem in this game since its conception. range in general on champions abilities and auto attacks is just too good. there are no downsides to it like in other games, to balance it out. for example dota2 has turn speeds to manage ranged champions and put a limit on kiting.

the only way to make melee champions relevant was to crank burst and mobility up to 11.

which in turn lead to riot putting mobility even onto ranged champions aswell.

little known fact today is that the champion who initially started the entire mobility creep in league of legends was actually Ashe she was so impossible to deal with for melee champions, that riot started to put a lot of mobility into new released champion kits.

Bultz1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Ee83apv1,comment-id=0004,timestamp=2018-08-29T19:08:41.715+0000)

this has been a core problem in this game since its conception. range in general on champions abilities and auto attacks is just too good. there are no downsides to it like in other games, to balance it out. for example dota2 has turn speeds to manage ranged champions and put a limit on kiting.

the only way to make melee champions relevant was to crank burst and mobility up to 11.

which in turn lead to riot putting mobility even onto ranged champions aswell.

little known fact today is that the champion who initially started the entire mobility creep in league of legends was actually Ashe

Ashe is pretty broken when played correctly. But that's the whole problem, they need to lower the damage on long ranged champions, or give more to melee forwards who can't even be forwards. People keep crying on here about mobile champions, but there isn't a second choice. Even when play Yasuo, for example, you get cc and blown up by long range.

More from Gameplay

More by Bultz