Is shielding/healing all game a fun, interactive experience you'd main a role for?
If I ever suggest that we (god forbid) try to diversify support itemization to fit more play styles, I get downvoted, right? So why not break it down into a more simple form: If everything in the support role being geared towards heal/shield power is actually fine by a vast majority of players to play, not just to slap on a support that you aren't paying attention to, then shouldn't the role in general be growing more and more popular since more people would want to spend 20 - 40 minutes shielding and healing people, and that's the exact crowd Riot's been pandering to ever since they came up with the heal/shield passive?
BODY SLAM, EXPLOSIVE CASK
nice hook Thresh, now come to Tahm
hahahahaha, you aren't even reaching my ADC
FLAG'N'DRAG! DEMACIA!!!!!
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