Thoughts about Poacher's Knife

kcStranger··1 votes·387 views

Thinking about the Smitems, it occurred to me that a big difference between Poacher's Knife and the other ones is that it doesn't really enable the gameplay that it incentives; mostly, it just rewards you for pulling it off. Ranger's enables you to hard farm with the AOE smite, stun, and health/mana restoration. Stalker's and Skirmisher's enable ganks or other fighting with damage to champions and either a slow or damage reduction. Poacher's mostly just rewards you for managing to counter-jungle with a little bonus gold, a burst of movement speed, and a reduced cooldown. (Sure, the movement speed does enable you to get away afterwards, and the cooldown reduction might enable longer stays in the enemy jungle, but these aren't really that effective at winning battles over jungle camps.)

So, here's my idea: Make Poacher's-empowered Smite deal bonus true damage to monsters in the enemy jungle. This would allow you to take advantage of Poacher's to win Smite wars over buffs and such. Another idea would be to give Poacher's an AOE like Ranger's (but without the stun or health/mana). I'm honestly still not sure how much I like Poacher's in general, but I think that some sort of change that causes Poacher's to make you a substantially better counterjungler is what's necessary.

4 Comments

Tysmin1 votes

I do agree poachers needs to be changed but that might not be the best way to do it.

kcStranger1 votes

Yeah, I'm much less confident about my ideas for solutions than I am about my diagnosis of the basic problem (Poacher's doesn't strongly enable counterjungling).

Faith Breaker1 votes

An entirely new set of buffs for smiting enemy camps available only to those with Poachers. Like how you can only get the buffs with a champ has Hunter's Machete, have another set of additional albeit slightly less impact buffs for smiting enemy camps. Enemy Gromp gives stronger poison armor but lasts shorter, Raptor's vision activates twice but stays active for a shorter period of time, Krug's allows you to stun champs but lasts a significantly shorter amount of time, smiting red buff causes an AoE explosion, smiting Blue would cause an AoE freezing zone, ect, so smiting red or blue out from under an enemy jungler would also dmg and slow/burn them?

kcStranger1 votes

It's a cool idea, but still wouldn't enable counterjungling, just increase the rewards for it. I also doubt the rewards would be worth the complexity increase.

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