What to do when autofilled to Jungle

Mira Arya Enthe··26 votes·8,295 views

A lot of people say jungle is really hard, I don't think so but am bias, I am a 200k mastery points Shyvana main. This will include a little about champions but for more details on runes, masteries, strategies or items please see a guide for that champion.

#Champions for new junglers Warwick Shyvana Ivern Nunu Vi Sejuani These are not the best champions in the game, nor is jungling automatically easy playing them. But they can actually clear the camps without dying and each is pretty noob friendly in their overall kit... except Ivern.

These were picked specifically on my experience that they have fairly easy clear, that said each are good for different things and have some flaws. Shyvana will get a more detailed description since I main her, the rest I can only provide generic data.

Shyvana Pros: Excellent clear speed, permanent gold/exp advantage, easy to use kit, takes dragons easily, powerful in 1v1/1v2 situations. Cons: Destroyed by AS slows, Destroyed by CC, Destroyed by kiting, bad ganks, no crowd control, relies excessively on counterganking and counter jungling.

General Description: Shyvana is a Juggernaut(Darius/Illoai)/Diver(Vi/Aatrox) hybrid. She has strong burst and sustained damage when built correctly, she is moderately tanky and has decent AoE damage. Shyvana has no Crowd Control other than a small, unreliable push/drag effect when she ults. You do not play Shyvana when your team needs a primary tank. Shyvana is a decent counter jungler, her lack of pre-6 escape makes this harder to pull off than it seems. She clears extremely fast so focus on farming. Gank when enemies are overextended or countergank when the enemy jungler ganks. Shyvana gets bonus damage to dragons and can technically take it at lvl4 with two daggers and smite upgrade plus 1 potion. But you won't be doing that, wait until you get at least a recurve bow.

Build: item 1041 item 2003 item 2003 item 2003 Starting items item 1039 can be used for a healthier AoE clear but since HM was buffed I recommend it.

Generic Final Build item 1416 item 3748 item 3111 item 3143 item 3022 item 3153

Optional Items item 3742 item 3068 item 1401 item 3026 item 3047 item 3065 item 3075 item 3071 item 3091 item 3078 item 3083 item 3512

Being familiar with League in general you should be able to figure out what you need to adapt to situations. For example, fed 4 AD enemy team you would want Ninja Tabi, Randuins and Thornmail.

Generally Shyvana loves: On-Hit, HP, Armor, Magic Resist, AD, Attack Speed, Movement Speed and Slows.

But Shyvana can use any stat except mana. I just recommend against Crit/AP unless you are experienced with her.

Summary: Don't play Shyvana if your team needs a tank. Shyvana is not a tank. She offers no reliable lockdown and if she initiates team fights she usually dies unless she builds pure defensive in which case... why are you playing Shyvana? Play Shyvana as a secondary carry, melee damage dealer. Her jobs are taking dragon, baron, towers, split pushing, flanking, DPS Off-tank, blowing up squishies and counter jungling.

Warwick Pros: Easy jungle clear, ganks better than Shyvana, powerful dueling, good at picks, good at taking Dragon and Baron, really fun, Amazing tanking steroid. Cons: Clunky kit is hard to get use to, countered by Grevious Wounds, is not as high damage as you would expect, ult always misses, music.

General Description: Warwick use to be afk farm till 6 then R-Click somebody for a free kill. But otherwise was garbage. Now he is actually pretty good, some of his mechanics are a bit clunky so I suggest practicing him a couple times and reading up on his Q. Warwick clears the jungle well and does so with high HP remaining, his ganks overall are decent pre-6 and great post-6 if you manage to land his ult. Warwick's damage is not as high as some think, plus his most effective builds seem to be only taking Titanic Hydra for damage and otherwise going tank.

Nunu Pros: Please don't play this cha-... Amazing counter jungling, good clear, free second smite, fuck Nunu, Sucks the fun out of the game for your enemies. Cons: Seriously don't, Nunu has an awkward playstyle, very reliant on stealing enemy camps, ganks are below average.

General Description: I haven't played Nunu in a while because he is a tad outdated and his playstyle is weird. But basically if you want a free second smite, a snowball fight that freezes the fun out of the game, and pretty safe and healthy clear. Don't pick Nunu.

Vi Pros: Strong ganks, Point and Click unstoppable CC, High burst, Fairly Tanky, Blows up Squishies while being a secondary tank. Cons: Early ganks are entirely depending on hitting your Q, she isn't nearly as strong late game, predictable one-trick-pony in team fights.

General Description: Vi is a strong pick all around just due to reliability. Even when she is numerically weak she is still good to choose just because of her kit. Her ult being such a strong point and click ultimate and her Q being intuitive mobility with CC is very good overall. Build her Warrior>Triforce>Tank most games and you are set.

Sejuani Pros: Solid ganks, great teamfight initiation, strong CC, decent clear, is a tank. Cons: Currently a bit weak, crappy tanking steroid, low follow-up on her initiations, easily countered by Armor Pen.

General Description: Sejauni was a solid tank for a while then Riot nerfed her as she was far too reliable at what she did. Unfortunately after nerfing items she used they never rebuffed her. Sejauni is still good if you need a tank, the reason I did not pick Nautilus, Poppy or Maokai is they are generally played top. I didn't pick Zac because he is a tad harder to use. Always start Hunters Talisman on her for mana and HP return, please build Cinderhulk into tank, I see too many Sejauni's get stomped doing some silly full AP build. It is fun in normals but if you are reading this I assume you want serious options. I love Sejauni and hope her rework does her justice.

Ivern Go read a guide on him, I have been told over and over he is great for people who don't jungle due to his clear mechanic. But I have never played him myself.

#Items, Runes and Masteries Runes: Always take 9 Armor Seals, as in general every single jungler(that I know of) benefits most from these while clearing camps. Camps do physical damage, and a lot of it. Armor Seals is the difference between clearing decently and dying on the third camp.

Marks are often AS marks in the jungle as it just purely boosts clear speed, every champion I play takes AS marks except Shyvana, as I take AS Quints on her and Precision Marks.

Glyphs will usually be either MR/lvl(as even a lvl 3 gank you will be halfway to their equal value), CDR or AP. This is champion dependant, if unsure just take MR/lvl as defense is always good.

Quints are extremely champion dependant, on Shyvana it is AS, but on many champions it is AD, AP, Armor, AS, CDR and so forth. Pick a champion that closely matches what you have available for Quints.

Masteries: Important jungling masteries are Savagery and Tough Skin, get either or both depending on what trees you are using. Some experienced junglers on specific champions may not take these, but if unfamiliar with jungle that make a huge difference. For example, vs chickens tough skin reduces each wave of attacks by 12. Since there are 6 enemies in the camp total. (This is a generic example I know it is more complex than that...).

Other than that masteries are extremely champion dependant. If going up the resolve tree the Insight mastery is great as well. Feast can be decent if you have trouble staying healthy. And Fury is generally good because AS works well in the jungle(especially with Savagery and/or Hunters Machete).

Items: item 1041 item 2003 item 2003 item 2003 If your champion is going to be AAing fast or has effects that give them multiple AA hits(like Shyvana's Q or Yi's Passive).

item 1039 item 2003 item 2003 item 2003 If your champion needs mana and/or has AoE clearing tools.

#Smite summoner 11 DO NOT forget this, you will not clear the jungle without it, you will be behind in gold and exp without it, you cannot buy your jungle items without it and you will not be able to secure Dragon/Baron without it. Smite does true-damage based on your level to minions and monsters, on smiting monsters it heals you. You can only smite big monsters. Smite's primary purpose is getting you through your first clear or two and securing Dragon/Baron, do not waste it just to clear camps quicker mid/late game.

Smite items allow you to smite champions(if you have not taken the warding option). Take Chilling Smite. While Challenging smite is amazing, it is easier to waste and harder to use it effectively, since you were autofilled to jungle you want simple. Chilling Simply allows you to smite enemy champions slowing them and dealing a reduced amount of damage. It is important you know when to use this. Chilling Smite is great for very close DPS fights to assure your win, chasing, ganking and escaping. That said, you want to use it sparingly, smite is an important CD that lets you secure buffs, Baron, Dragon and Elder Dragon. Don't waste it at the wrong time then not have it for Dragon.

#Camps and First Clear Blue Buff http://leagueoflegends.wikia.com/wiki/Blue_Sentinel This camp is a single target DPS fight, when killed it provides a buff that gives you(or an ally) with 10% CDR and boosted mana regen for 2 minutes. After your first 1-2 clears you can optionally give it to your mid laner or another CDR benefitting mana champion, to help them win lane. However if you feel you need the buff/gold/exp don't be afraid to take it for yourself.

Gromp http://leagueoflegends.wikia.com/wiki/Gromp A tough to crack monster that starts with an attack speed buff, his attacks slow as the fight goes on.

Wolves http://leagueoflegends.wikia.com/wiki/Greater_Murk_Wolf and http://leagueoflegends.wikia.com/wiki/Murk_Wolf One big wolf and two smaller wolves. The big one takes longer to kill and deals more damage.

Chickens http://leagueoflegends.wikia.com/wiki/Crimson_Raptor and http://leagueoflegends.wikia.com/wiki/Raptor A camp with one big chicken and five little chickens. They kick your ass and most champions cannot clear them on the first clear.

Red Buff http://leagueoflegends.wikia.com/wiki/Red_Brambleback Another large single target DPS fight, when killed it provides a buff that give you(or an ally) HP regen and a true damage DoT that applies on basic attacks, the DoT also slows. The DoT last for 3 seconds and scales with level. This buff is best on champions who use basic attacks, and while the slow is reduced on ranged champions, it is often given to the Marksman after your first 1-2 clears. However some junglers need this buff until they buy Mallet or other slowing items.

Krugs http://leagueoflegends.wikia.com/wiki/Ancient_Krug This fight is unusual, it starts as one big monster and one little one. The big one splits into two little ones, those and the other little one split into tiny ones when killed. This camp is tedious and dull to kill.

Scuttle Crab http://leagueoflegends.wikia.com/wiki/Rift_Scuttler A very valuable camp, kill this whenever it is convenient or when setting up for Dragon, Baron or Rift Herald. It takes a little time to kill and runs from you, so don't lose clear speed or gank chances over it. But it does provide gold/exp, but more important it goes to the center of that side river and creates a little spot of vision and movement speed for your team for 75 seconds. Scuttle takes bonus damage when crowd controlled, and permanently loses 50 armor and magic resist when CC'd, CC last twice as long vs Scuttle. After Scuttle despawns a new one will respawn with restored armor and MR 300 seconds(5 minutes) later. This free ward plus movement speed on the Scuttle Shrine is great for your entire team.

Clear Path: Almost all junglers will find it easiest to clear Blue>Gromp>Wolves>Red>Krugs>Back. You shouldn't even attempt Chickens if you are new to Jungle, until your second clear. When clearing Chickens you need smite up or to be a full HP AoE clear champion with potions. Keep in mind it is always better to back than be executed. Being executed means the enemy learns your position, knows you died, knows how and where to counter jungle you and lowers your team moral. While backing only costs you the same amount of time being executed would have.

Dragon, Baron and Elder Drake: (Skip this if you are familiar with the basic objectives in LoL) http://leagueoflegends.wikia.com/wiki/Dragon Dragons spawn starting at 2:30, Dragons provide powerful, permanent team buffs when killed. You may get a maximum of 3 of a kind. The kinds of Drakes are Inferno(Red), Wind(White), Ocean(Teal), Mountain(Orange). Inferno provides bonus AD/AP, Wind provides out of combat movement speed, Ocean provides HP/Mana regen out of combat, Mountain provides bonus damage to structures/dragon/baron. Dragon spawn type and timer is indicated in the top bar where the other timers are, and also the type is shown on the side of the dragon pit. These are arguably the most contested objective in the game.

Early game you should go for dragon after successful ganks in bot, successful skirmishes or times when it can be snuck in. Keep it warded and contest it with your team if enemies try to do the same. Measure dragon value vs team deaths. How many deaths are worth getting that dragon. Depending on team comp, value is usually Inferno>Stone>Ocean>Wind or Inferno>Stone>Wind>Ocean. This is general and some people may disagree on that order.

Elder Dragon Spawns after 35 minutes, and provides a 50% buff to all the dragons your team has for 2 minutes when slain. It also provides a true damage dot of immense power that scales based on number of dragons slain.

http://leagueoflegends.wikia.com/wiki/Baron_Nashor Baron Nashor spawns at 20 minutes and respawns 7 minutes after being killed. It is a powerful raidboss that requires a lot of damage, sustain and tankiness to kill. Usually 3-5 players are needed in a normal game to kill it. Baron when killed provides a buff that last 3:30, and reduces recall cast time to 4 seconds, provides 40 AP and AD, and immensely buffs nearby minions.

#Ganking Don't gank! :D fuck laners... JK, Riot removed AFK mode in S6.

But seriously, if you are new to jungle and have been auto filled into it, do not force ganks. Gank when you are nearby and A: The enemy is over extended(past the middle point of the lane), B: The enemy is vulnerable in river or jungle, C: The enemy jungler is ganking and you feel you can turn the gank on them. Forced ganks and tower dives take a lot of experience, skill and planning to do correctly, a new jungler shouldn't be attempting them.

Also DO NOT gank when the enemy has a huge wave of minions, minions do huge damage early game and will nearly solokill both you and your laner giving a free double.

Do not gank if the enemy laner is in a favorable position and is currently ahead. Nothing better than turning Darius 1 kill 15 farm lead into a 3 kill 50 farm lead.

Be extremely mindful of HP bars and Mana bars when ganking, your laner may not be in a position to help you. In that case if you die trying to gank a 3/4ths HP, full mana Darius in his minion wave while your Fiora has no mana and 1/3rd HP and was cowering under her tower, it is not Fiora's fault and in fact Darius having another kill is your fault. Mana is just as important as HP, don't gank your no mana Ashe and Soraka, then spam "?" pings when you get no Ashe ult or Soraka heals.

Spam "On my way" pings when you are coming in, your laner may or may not have good map awareness, don't just expect them to know you are coming. Conversely if you are canceling a gank spam the shit out of the "Fall Back" ping to make sure they know clearly your intentions and don't go in 1v1 in a bad position.

Do not gank when your laner isn't in lane unless it is a clear, easy and assured kill AND you are sure the enemy doesn't have backup coming around the corner. Otherwise if your laner dies/backs just clear any waves under his tower and then back off leaving the waves as neutral or stalled as possible as they return. If the enemy also left lane, and you feel you can shove to their tower do so. Tell your laner "Resetting the lane". But make sure you actually DO reset it. If the enemy or your ally are going to TP immediately back to lane don't bother.

Taxing is fine, if you ganked and burnt summoner spells or long CDs, pushed the enemy out of lane or got your laner a kill, take 1-4 minions. Only time you should take more is if you and your laner are going to reset the wave or take the tower, then shove like mad. Also if you fail a gank, either don't tax or tax less, because if you didn't even burn a summoner spell, you did nothing worth taxing. If you took the kill(either necessary or by mistake), try to either not tax or tax less. You already got the kill gold, don't be greedy.

If you plan on resetting any waves either while the lane is empty or after a successful gank, be ready to very quickly type "reset" and ping it. So they know what is up.

While your laner is often just as responsible for the outcome of ganks, and winning their own lane regardless of ganks. If you do stupid shit and feed their laner, be ready to accept blame for them losing lane. While blaming Jungler for everything is bad, acting like you are blameless for anything just because you are a support jungler is just as bad. Everyone has their share of blame.

#Conclusion I hope this is enough, I am no LoL expect, but I figured it would help people who get auto filled to better understand the jungle role. Since it is different to laning. If you have suggestions for further instructions, or if you want to write your own info on champions/strategies you think auto-filled junglers could use, write them below!

With the best intentions - Mira Arya Enthe

52 Comments

EndlessSorcerer10 votes

Personally, I tend to recommend the following champions to anyone new to jungling: XinZhao Volibear Amumu

As for tips, I have some general ones pre-written that I tend to provide whenever someone asks.

I would suggest watching videos by high-ELO and/or professional junglers (i.e. Valkrin, Meteos, Stonewall008, Nightblue3, and FoxdropLOL). They will typically provide a lot of useful tips while playing and you can often see or hear their decision process and some optimizations throughout the game.

Off the top of my head, some basic optimizations may be:

  • Use hard-CC when the monster camps are about to attack you to cancel that attack and delay their next.
  • Attack Speed is extremely efficient at clearing on most junglers. I'd recommend using about 15% on champions when you need to speed up their clear even if they don't use the stat much later (with a few exceptions, such as Nidalee and Evelynn).
  • Keep a control ward out (or in your inventory) whenever possible. This is important for every champion, but I thought I should emphasis it. There isn't really a good reason not to.

As far as ganking is concerned:

  • When possible, conserve your gap-closer while ganking. If you can get to the enemy champion without using your mobility spell(s), then you can save it to catch them after they try to escape (Flash, dash, blink, etc).
  • You should should try to stay between the enemy and their escape route. You should be trying to move backwards (towards their escape) in-between attacks so that you can body-block them and slow their escape. This also leaves you closer to them if they try to dash or blink past you.
  • It can be risky to gank top-lane while Dragon is up since the enemy team can just group and take it 4v3. I'd recommend ganking top-lane early if possible (after your initial clear) and when Dragon is down; that lane can be quite snowbally due to isolation, so you want to get your ally ahead.
  • Learn to recognize the general times when buff camps spawn during games. If you see the enemy gank bottom lane while their top-side buff is up, you can go steal it from them.
  • Watch when top and bottom lane initially go into lane. If that lane has leashed for their jungler (missing health, mana, or showed up to lane a bit late), then you know where the enemy jungler has likely started and where they will end their clear (where is closest for them to gank).
  • If you have killed the enemy laner, you can either allow your laner to freeze or shove the lane into the enemy tower. If you shove the wave under tower and the next minion wave is coming up, it can be helpful to proxy it to ensure that the wave fully resets and the enemy laner misses as much as possible. This is very situational though and you will have to learn when through experience.

Other tips:

  • Whenever possible, walk up to the enemy champion during a gank and save your gap-closer for after they use their escape abilities.
  • Watch the enemy laners when they go into lane. Whichever lane shows up later and/or missing mana will likely indicate which side of the jungle the enemy jungler started on (which is useful for predicting gank paths and for counter-jungling).
  • Watch the minimap to see when and where the enemy goes to ward, which laners are pushing, which laners are vulnerable
  • Know, roughly, how most laning matchups go so that you can prioritize which lanes are the easiest to gank or require an early gank to decide the matchup.
  • If you have blown an enemy's Flash during a gank but haven't killed them, swing back around immediately after an gank them again. Many people don't expect it
  • If you've killed an enemy during a previous gank in top lane, kill them again immediately after they return to lane. They likely won't have wards up yet and a second back-to-back death can be enough to completely crush any chance that opponent has to recover the lane.
  • Top laners rarely bother warding the lane bushes. As such, lane ganks can be quite surprising and effective.
  • When you kill an enemy laner, shove the minion wave into the tower so they miss gold and experience and so that the minion wave will reset to the middle of the lane. If you can get away with it, clear the upcoming minion wave as well to ensure the reset and maximum missed minions.

You will learn a lot through experience, but these tips should help you at the start.

Mira Arya Enthe2 votes

This is an excellent addition to my post, I wish I could pin it at the top. Granted, my post is very basic for autofilled players. This is getting more advanced.

EndlessSorcerer1 votes

While I assumed certain basic knowledge, I tried to focus on good habits or optimizations (for any champion) that players might not have thought of or paid attention too.

It is amazing how much of a difference a few small changes can make.

KoggyStyle1 votes

dun worry bro let the upvoters handle this.[zombie-nunu-hearts]

An Enemy Sutando5 votes

Ivern isn't an easy jungler simply because he's extremely unorthodox, at least compared to other junglers in the game.

KoggyStyle1 votes

... he steals buffs in 1.75 sec..... then again im just bad :o

The Real Mugatu5 votes

As someone who plays a lot of Ivern I would not recommend him to a beginner jungler because playing him relies heavily on an understanding of jungle timers, and he is an incredibly nuanced champion.

I don't expect someone new to jungle to have an adequate feel of timers or jungle routes: both of which are critical to success with Ivern.

I think champions with an easy clear and good team presence are the best to for starting junglers. Right now I'd probably recommend these chamions: Warwick Vi Volibear (though I haven't played much of him) Sejuani Graves

Ivern and Irelia1 votes

a fellow ivern main?

The Real Mugatu1 votes

You know it! So much fun to play

Sahn Uzal3 votes

As EndlessSorcerer mentioned, I definetly think Amumu needs to be on that list :P I do not think I'd ever recommend anyone to play Nunu tbh, other than that, quality post! tosses upvote in your general direction

Succubús GF2 votes

HAHAHAHHAHAHAHA'

Don't gank! :D fuck laners... JK, Riot removed AFK mode in S6.

A Basic Island2 votes

jungle is the easiest role in the game

Source: A jungler with 100k+ shaco, 100k+ lee, and working on 100k+ tryn who can't cs for shit

KoggyStyle1 votes

mhm jungle isent anything compared to S2 S3

TheDelighted1 votes

So, Im a bad jungler but sometimes when Im with my friends they ask me to jungle and I say Ok. Im bad at jungle. I don't know why but somewhere around 6-7levels I start losing exp and gold :D . Anyway I think one of my issues when jungling is that I don't know when to gank. Yes I follow the rule book that says gank when the enemy is past the middle point but I almost 90% of the time fail the gank. So, when is a good time to gank? I usually wait until I have reached 5-6 level before ganking. Also another thing I unconsciously do is that I gank for example bot lane then mid lane, and then I go into the jungle to farm. Then again Bot and mid needs help so I go. And then I don't have enough HP to go top, or I think it won't be worth it since it is far away and I will lose a lot of exp and gold just trying to reach top. So I don't gank top at all.

IWasteEssence1 votes

There is no rule when to gank it always depends heavy on the game. I often go for a lvl 3 gank on bot when I start on the purple side. This results often in a kill or the enemy bot burns their summoners. Most junglers in low plat wont go for your topside buff when you sit on the bot.

If drake is up its often a good idea to not show of too much on the toplane and focus more on mid and bot.

It also heavy depends on your laners, if you have a riven or fiora top its a better idea to snowball her instead of camp that mao or naut. If you have a midlaner with heavy cc or burst it may also be a good idea to set him in a good spot with ganks, even better when this guy also can roam and follow you on the botlane for the 4 man gank.

KoggyStyle1 votes

as a baddie myself, just try and keep up in lvls by defending turrets that your laners had to leave becuase theyre low, dont cs the full wave and wait for last hits (bar the turrets going to get pushed down if you dont cs like a madman) aka freeze it till they get to inner turret then go back to jungling.

also a PSA: laners if your junglers standing next to your turret and your low you need to fkin b and heal up.

Purpl3Jungl31 votes

I don't think that's the reason people hate getting autofilled jungle. It's not that Clearing and Ganking is Hard, rather they just don't feel comfortable with the responsibility (Or would much rather prefer an experienced jungler play jg)

For example, I'm a Mid main but I have level 5 On Vi and Nidalee (Vi being my current main Jungler); it's not that I can't jungle or can't gank, because I can. It's just that I know I can play my best in my main lane rather in jungle. and that's why autofill is so messed up. People should be playing lanes they're experienced in ranked only. Yes, I can top lane, jungle, adc, support, but my most experienced lane will always be mid. and before people start commenting "You should know how to play everything" - YES I agree but this is completely different. A lot of people can play all 5 lanes (Assuming we're talking about silver/gold and above), however EVERYONE has one lane where they know they'll do best at.

Mira Arya Enthe1 votes

This post neither approves or disapproves of autofill. It is specifically directed at people who on the boards have said "I get autofilled to jungle and have no idea what to do."

Purpl3Jungl31 votes

That wouldnt happen though if autofill didnt exist

Asayake 5150glow1 votes

How did you get the gold for two daggers and smite upgrade at level 4? A reliable source, aka Godvana, a Shyvana OTP, has informed me that he often takes drag at level 4 with nothing but a smite upgrade and a control ward.

EndlessSorcerer1 votes

They probably managed to secure an early kill or two.

While Shyvana isn't a great early ganker, she can still manage it (especially if the enemy isn't expecting it).

Asayake 5150glow1 votes

{quoted}

They probably managed to secure an early kill or two.

While Shyvana isn't a great early ganker, she can still manage it (especially if the enemy isn't expecting it).

Yeah well you can't rely on that...

Mira Arya Enthe1 votes

I follow SpikeThePike's guide in general, when possible skip potions or only take one. tbh I don't know if it is possible after her W nerf, trying it now.

Asayake 5150glow1 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=Ecql0pcm,comment-id=00060001,timestamp=2017-02-27T21:33:58.709+0000)

I follow SpikeThePike's guide in general, when possible skip potions or only take one. tbh I don't know if it is possible after her W nerf, trying it now.

At most thats 150 extra gold, nowhere near enough for two daggers (600 g)...

Mira Arya Enthe1 votes

Shyvana typically finishes her first clear just shy of lvl 5 with enough gold to buy smite item and 1 dagger, the extra gold earns enough for the second dagger. Granted I have been playing Ashe for an entire patch hitting level 7 so I don't know if I can still clear chickens. Also is your friend getting scuttle on their clear? I always grab scuttle, often I grab the respawning enemy gromp, but only if feeling cheeky.

Asayake 5150glow1 votes

[{quoted}](name=Mira Arya Enthe,realm=NA,application-id=3ErqAdtq,discussion-id=Ecql0pcm,comment-id=0006000100000000,timestamp=2017-02-27T21:38:03.221+0000)

Shyvana typically finishes her first clear just shy of lvl 5 with enough gold to buy smite item and 1 dagger, the extra gold earns enough for the second dagger. Granted I have been playing Ashe for an entire patch hitting level 7 so I don't know if I can still clear chickens. Also is your friend getting scuttle on their clear? I always grab scuttle, often I grab the respawning enemy gromp, but only if feeling cheeky.

I believe they backed right as they hit 4, as they use their gold on a control ward rather than a dagger. Taking the extra camp might give you an extra dagger, but I don't think it's needed (maybe it is now after W nerfs, haven't checked in a while) so the control ward is simply more useful.

Mira Arya Enthe1 votes

lol nop, after nerf 1 potion Shyvana no longer works. Oh well, have to play a little more legit now.

Hyperiön1 votes

ivern shouldn't be played in low elo, neither Nunu.

The both have very specific roles when it comes to their playstyle, and unfortunately, low elo people don't know how to play them.

Voli and Amumu are probably the two best junglers in low elo.

RobbieFry131 votes

TBH I love to Jg but I won't do it any more unless I am Auto filled. The problem I have is that most games you have 4 people telling you what champ to play, what items to buy, when to go where and when to do what, and flaming you if you have the audacity to disagree. At least with support you only have one to deal with . . .

MrHaZeYo1 votes

I generally buy a Visage or Veil over Bork but nice thread.

EndlessSorcerer1 votes

Personally, I enjoy building Phantom Dancer over BoRK on Shyvana.

Fervor of Battle + Titanic Hydra + Frozen Mallet provides sufficient AD to make good use of the crit chance. The attack speed, movement speed an damage reduction are extremely useful.

If nothing else, it serves as a good replacement for boots.

MrHaZeYo1 votes

Your two squishy then though. unless your team can play around you as a dedicated split pusher you need stats to be able to dive into the backline. If you stand on the frontline fighting frontliners then you die quickly to the back line hitting you.

I guess it really just depends on play style.

Asayake 5150glow1 votes

{quoted}

Personally, I enjoy building Phantom Dancer over BoRK on Shyvana.

Fervor of Battle + Titanic Hydra + Frozen Mallet provides sufficient AD to make good use of the crit chance. The attack speed, movement speed an damage reduction are extremely useful.

If nothing else, it serves as a good replacement for boots.

Bork's slow is good though.

Also lifesteal, otherwise your only sustain is red buff.

TyrekGoldenspear1 votes

Thank you!

My usual strategy when getting autofilled Jungle is to panic and hope anybody else can jungle so we can swap.

This helps tons.

Mizuki Zahra1 votes

I usually ask them what they play sometimes they are a rocking Ekko mid and try that jungle or even better Malphite lol but I always trade when people are in uncomfortable roles

Fondling Gems1 votes

If you have played him before I also recommend J4 jg. He has a strong clear, good early ganks that are quite easy, at lv 6 has much more dangerous but even easier ganks, and transitions into a tankier diver in the mid-late game.

As someone who doesn't jungle except when filled into it I find J4 to be a good pick. Similar to Vi in playstyle, slightly weaker early clear, but harder to avoid ganks.

DiscoVinzan1 votes

What are your oppinions on Tank Sheen Gragas with Thunderlord

DaNinad1 votes

Nunu can actually destroy at lower elos since he can get to level 3 with full health and snowball a lane

Master Lycan1 votes

Snowball a lane

Heh I see that pun [zombie-nunu-hearts]

DunkinNoobs1 votes

Do NOT pick Shyvana, Nunu, or Ivern if you are not comfortable jungling. All 3 of champions are control junglers which are naturally the most knowledge intensive types of jungle to play. Not comfortable jungling? Just pick farm to 6 junglers like Vi, Sej, or Nocturne and farm until you get your ult, gank when it's up, and then farm until it's up again. It requires the least amount of jungle knowledge to pull off and gives you as few opportunities to mess up as possible.

General Esdeath 1 votes

Hecarim

rtbf2216514121 votes

Shivana and Warwick are not good for new Junglers. Shivana has no built in reliable cc and most players are low elo have delayed thinking in regards to reacting to ganks. You need the cc. Warwick has the same concept but different issue to an extreme. You have a little window of time to ult and people reacting to that ult is basically expecting new players to react like diamond players. Considering Warwick is all in, dives will most likely be in vain. You want new players to learn the role, not half of it.

Sagan Forever1 votes

I always think of Ivern as Nunu 2.0. Control jungle with little damage so they have a high damage to monster ability.

Knoyle1 votes

You forgot possibly the easiest jungler of them all.

http://i.imgur.com/el1ikJb.png

The Deckowner1 votes

Nunu and Ivern require decent knowledge of jungle pathing amd map pressure, they are not good for new jungle players.

PapaGreg211 votes

The one bad thing about Sejuani is that you are going to deal with people invading you and trying to kill you/steal your camps for the first 10 minutes of the game which can be a nightmare if you don't play jungle often. Her clear is slow and she can't defend herself until later in the game. Your other choices don't have to deal with that as much

DaNinad1 votes

Tbh late game junglers are probably easier, since all you do is farm till you get your items then shred.

Ratpocalypse1 votes

The other option is to double support bot lane! Get two supports with hard engage/CC kill squishy ADC then roam up to mid or go get some jungle buffs.

Riot said you can't be banned for breaking the meta so enjoy.

Ben SwoIo1 votes

Auto fill jg? Use MasterYi . Easy, little to no mechanics, snowballs easily. I use him when I'm feeling lazy.

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