Stasis (Zonya's / Stopwatch) Idea
Unique – Stasis: Put yourself in Stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time.
What if the item could be reactivated after the 2 second mark to end stasis early?
Why?
I have noticed that any time this is used, people have a tendency to time abilities to hit at the exact time that stasis ends. So if someone uses their stopwatch to save their life, sometimes they end up just giving their enemy an easy target.
By allowing the player that 0.5 second of wiggle room, the enemy won't be as freely able to KNOW when the stasis will end. This will cause them to use abilities too early or too late more often.
If the item is not reactivated after the full 2.5 second duration stasis is ended automatically.