@Meddler & @Reav3 - Suggestions To Make Current Karma Better
Karma is a very confusing champion. There are parts of her current kit that are amazing, but other parts of it that are just thematically not meeting the mark or isn't unique to her. I am not going to do much to her current kit but tweak the way a few things work on her. As much as I would love to see her shield bomb come back, Riot and the newer League of Legends community seem to be obsessed with her group shielding. What Riot did 4 years ago was a very big travesty for the Karma main community. They single handily took away everything from Karma and completely introduced a new champion, without any regard to what the community liked about her. We have a champion now that has been so lazily worked on, ignored, and quite frankly not cared about for 4 years. No on one the Riot Development team can be bothered to even communicate about her amongst themselves.
I am going to suggest some ideas that are not in the game currently or can make Karma better. Everyone has their own ideas about what would make Karma better and more interesting. Please feel free to post your ideas.
Passive: Casting two basic abilities followed by a Mantra ability will heal Karma for a said amount, based off of her AP. (Karma is actually gathering fire right now . . . . . as opposed to gathering nothing with her current passive.)
(Every battlemage has some sort of passive, mechanic on the champion or etc. that allows that champion to heal or shield themselves. Karma's current W+R should not have a heal at the expense of something that can provide her with better CC options and be used more. Her Mantra W is confusing and really doesn't fit as well as people think. The ability is also being abused a lot and there is a lot more than can do with it.)
Q - Remove the slow and allow Karma to be a champion that isn't so oppressive because of a CC passive on a bility. Karma scales really well with tanky, health items so it would be better to remove the slow on her Q that also has splash cc to nearby enemies. Karma would benefit very much from an item like Rylai or even Ice Born Gauntlet, but there really isn't a reason to build it when she has a slow on her Q. Keep the slow on Mantra Q, but I see no real reason to have a slow on her Q when she can build items like Rylai and Ice Born Gauntlet that offer her a little bit of tanky stats and more interesting gameplay. Karma utilizes auto attacks with her current passive and I like using Ice Born Gauntlet on her. Compared to other battlemages like Cass, Morgana, and Ryze . . . they don't utilize Ice Born Gauntlet like Karma would.
W - Her W is fine. Karma's W+R should provide a hard CC option that the rest of her kit really needs. Since her slow on her Q is removed, maybe having her Mantra W provide her more ways to really latch on to her opponents and keep up with them is better than a heal that is kind of toxic on her kit in my opinion. Every battlemage has at least one hard CC option. Morgana has her Q, Cass has her W, Ryze has his W. Karma has a W+R that heals her and really isn't utilized as much besides . . . . oh I need a quick heal and I Just press one button. All of her Mantra abilities should feel like they have a purpose and be used. Her W+R is not used as much as you think, compared to her Q and E.
Mantra W - When Karma casts the ability on an enemy champion she moves faster when running towards them. After a certain amount of time that enemy champion is rooted in place. If there is an enemy champion nearby the tether will reach out and latch on to one more champion and snare them for half of the amount.
E - Karma's E is fine. The problem I have with this ability is that her Mantra E exists in the game already as an item active with just a speed boost. The Mantra E is spamamble and is promoting a very bland and boring playstle that is not offering anything new to Karma or the game. True Karma mains, let's face the hard truth and realize that Riot is never going to bring back her shield bomb. We need to accept this and move on, but also try to do better for Karma than what she currently has. There are better ways to make her Mantra E feel more interactive, not spammable, offer something new to the game, and more. The ability should have a longer cooldown and force Karma to use it more strategically, than just sitting int he back and spamming one button key.
Mantra E - A change that I think would work very well with Karma is illustrated in a picture I found on Google. Have Karma create a force field around herself and allies, about maybe the size of a Bard ULT, and everything inside the force field is proteted for a specific amount of damage. Allies entering and leaving the force field are granted a temporary speed boost and enemies entering or leaving the force field are slowed for half of that amount. This new Mantra E will mean Karma has to think strategically about where she places her mass shielding because she will not be able to move until the duration of the ability is gone. If Karma needs to get into the brink of battle to shield her enemies then she should. If Karma wants to speed her team up to catch a foe, while also giving her team options to come to her for a neat shield . . . . that is better. I can see something like this really working well with her thematic and LCS. Shield bomb is gone guys. I would like Karma mains to move on at this point because Riot Games will not be bringing it back. We need to make her current kit more origional and intersting for Karma and the game.
R - Add her current passive to her R.
I welcome anyone to post their own ideas and providing their criticism.