in the marksmen update are you going to gimp vayne and jinx?
because even if you nerf vayne everyone is just going back to playing jinx. You nerf jinx there going to just stay playing vayne.
because even if you nerf vayne everyone is just going back to playing jinx. You nerf jinx there going to just stay playing vayne.
the problem is the EASY thing to do is to nerf them both, but i think with this we NEED is to rework all adc's to jinx and vayne bar,
Like the
from S4.
Jinx is fine way she is. Vayne needed nerf is to lower her aa range that simple. What is so op about jinx
jinx needs some nerfs, but only on her rockets, they bring AOE, Crit potential, does 10% MORE damage than a normal AA, and on top of that.... have 700 range when maxed, which... why wouldn't you max it first.... It is too much for one ability. Everything else about her is fine. The rockets is what makes her broken as hell.
Your complaining they "nerfed" Vayne ohh man didn't realize 4 ad was so important to you........
Your complaining they "nerfed" Vayne ohh man didn't realize 4 ad was so important to you........
3 AD* Check your privileges :^)
Okay I was being generous with rounding mb okay so 3 starting ad is a nerf.... 3 ad isn't going to be any impact To her
Jinx doesn't need a heavy nerf. All she needs is higher mana costs on her Q.
It's pretty high as it is. Tbh her taser needs it's damage lowered. Hell it does more damage then varus q how is that fair
It's pretty high as it is. Tbh her taser needs it's damage lowered. Hell it does more damage then varus q how is that fair
I don't find Zap that bad unless you max it first, which means if they dodge it you don't have as much fighting power and you normally need.
You should always be starting with zap and it does more damage then varus q grant it it doesn't pierce however it's like the only thing she has that does damage so why wouldn't you max it,
You should always be starting with zap and it does more damage then varus q grant it it doesn't pierce however it's like the only thing she has that does damage so why wouldn't you max it,
Because standing behind a minion blocks it. Maxing Q is way better, the rockets can crit on splash and the attack speed buff makes dueling great.
But zap does twice the damage and maxing zap would be better off at dueling more power per punch, so as varus I should max out w then because it adds to damage on basics. I
But zap does twice the damage and maxing zap would be better off at dueling more power per punch, so as varus I should max out w then because it adds to damage on basics. I
True it's more damage but like I said, just stand behind minions/support and the adc stays at full HP
Hence it's a poke move like ashe w and varus q and caits q.
Riot needs to leave their late game alone, but serious nerf their laning phase.
All I'm saying is I'm sick of seeing so much Vayne, Not saying she is OP or that she needs a nerf or anything. But it'd be nice to have see different ADC's. Personally I ban her just so someone has to pick something else.