Watching LCS/LCK really highlights some of the problems in this game
In my opinion, games shouldn't always be balanced solely for the top 1% but if you observe games played at the top 1%, you can see all kinds of bad designs in games. No, it's not just League of Legend. Starcraft 2 at one point (when it was popular) had an entire pro league tournament end in less than 4 hours of actually game time because of game design. Players couldn't concede at 7-8 min of the game because of how cemented the rock-paper-scissor meta was
Watching LCS and LCK this weekend shows glaring problems that Riot has continuously ignored for various reason like wanting their games to end quicker. We all remember 60+ minute games with no action other than clearing wards. So Riot went out of their way to make games quicker by doing small changed over time that are becoming a problem.
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Tower are SO weak right now. Just this week in LCK (SKT vs LZ), a Kalista was diving a mid laner.... took 4 shots, lost a total of measly 25% at 14ish minutes. Even the Caster was saying, something along the lines of "yeah, we should not be seeing a Kalista tower diver a lane to just farm". Towers are pathetically weak that it's considered hard to outplay a 2v3 under your own turret. Just today, a caster on LCS (TSM vs DIG) was congratulating the bot lane for being able to outplayed a 3 man tower dive at 15ish min. It just goes to show you how weak towers are.
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Constant buffs to Support items like ardent instead of legitimate nerfs. The intention is to give supports play making but this has only given ADC champion even more power early and mid game to either survive to thrive when by design they shouldn't be doing well early game.
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Baron SUCKS! Riot wants games to end quicker sot at 20 minutes, two people can solo it. Late game, certain champions can solo the Baron or even the Elder Dragon. This is even quicker if you get lucky with a few dragons. These are supposed to be team objectives
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Refusal to nerf certain champion in fear of making games longer. They rather buff a item or champion rather than nerf another champion. Overtime this creates a powercreep. For example, Instead of nerfing, say a problematic champion like Trist to being in line with the other ADC's, they have been buffing other champions like Sivir in small doses. Make no mistake, they will nerf certain champion that are problematic in terms of game length, like Azir, Ziggs, Viktor who were able to extend games.
And Riot with all the wisdom has tried to do idiotic band-aids. Instead of addressing the problem, they have done things like rework
hoping this enables champion to survive more in lane so that games does not end AS quickly as they have a few patches ago. So now you have a late game meta in a game that is designed by Riot to end early. You now have champions who are hitting late game spikes at 20 minutes; you can now witness all lanes picking late game champions
and artificially survive with a
which has prolonged the game length. Once Doran's shield is nerfed or (more likely) other items are buffed to match it, you will see game length drop even more. Even the LCK caster had to make a statement in SKT vs LZ that we are in meta with late game picks