Making the Cloud Drake Impactful

Nocturnes··1 votes·544 views

As is stands, I think that it's pretty safe to say that the Cloud Drake has become a bit of a joke within the community as a whole with many referring to it as simply, "the dragon you get to make the next one spawn." However, I believe that there's a very simple way to make the Cloud Drake impactful whilst still retaining the thematics of movement. Simply consider the following:

  • The first stack now grants a flat 30 additional movement speed whilst out of combat.
  • The second stack now grants the same flat 30 additional movement speed whilst out of combat, but you now keep half this amount (15) in combat.
  • The third stack now lets your team ignore unit collision.

The aforementioned not only retains the essence of "moving on air" but additionally makes the Cloud Drake significantly more impactful in, and out, of combat and allows for it to be more competitive with the likes of the Infernal and Ocean Drakes.

2 Comments

masterdragon4811 votes

Even if its a joke, the reality is that is it VERY hard to quantify how powerful the Cloud drake is. That movement speed, while not visibly giving you power, can allow your team to get to objectives and buffs that you otherwise might not have gotten.

As a silly example, lets say all outer towers usually fall around 15 minutes, because of rotations. But, because your team managed to secure 2 air dragons in that time, all of the sudden you have the ability to move between the towers and keep your outer ring up. Thats a lot of gold the enemy team isn't getting all of a sudden.

So I'm not necessarily sure that the Cloud Drake, despite its reputation, is really all that bad.

Erockandroll1 votes

{quoted}

Even if its a joke, the reality is that is it VERY hard to quantify how powerful the Cloud drake is. That movement speed, while not visibly giving you power, can allow your team to get to objectives and buffs that you otherwise might not have gotten.

As a silly example, lets say all outer towers usually fall around 15 minutes, because of rotations. But, because your team managed to secure 2 air dragons in that time, all of the sudden you have the ability to move between the towers and keep your outer ring up. Thats a lot of gold the enemy team isn't getting all of a sudden.

So I'm not necessarily sure that the Cloud Drake, despite its reputation, is really all that bad.

MS is kind of a stat of attrition. Differences in in MS between you and your opponent can mean life or death, which is probably why MS does not have a whole lot of sources.

Also, there's a soft MS cap, so Large amounts of MS will have diminishing returns.

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