I think the real fear is the dash item (they changed the name i think i don't remember it). Lack of mobility in any form is a big part of balancing many immobile mages.
Just look at
.
makes
100x as dangerous as it removes the mobility gate on stun tibber's power. The ability to purchase another dash makes her even more deadly with increased availability of mobility, and on top of that the dash deals damage?
already 100 -> 0 all lifeforms.
are the poster children of "gated by mobility". Unlike mana, mobility is not easily itemized for them and often sub-optimal.
has the peel to keep most off him, and the range to not need peel in the first place as his opponents cant get all that close. For
to get a 2nd bailout through this item would make him immensely powerful and a true powerhouse beyond belief.
is in the same boat as
, just to a much lesser degree. Actually,
is in such dire need of a buff atm it might NOT break him lol. But if
's currently weak af ass got strong in-game, this item wold make him very, very difficult to shutdown.
are already very very powerful picks,
being much too strong atm.
is given a 6th escape with this item on top of her dashes, flash, and her MS buff on q. An intelligent
should be able to avoid dying more than twice a game with so much mobility at her disposal. Another dash will make her essentially immortal.
has been borderline immortal since release, as an
can slip out of the stickiest situations with 1 button. 40-45% cdr on
lets you have a q out at all times (which slows) and a dash/blink up every 3 sec which makes you almost immortal without the redo button. God forbid
has 40-45% cdr and TANK ITEMS.