Small changes to targetted cast animation suggestion

allthemuslims··2 votes·350 views

I hate it when I'm chasing an opponent and they get a bunch of extra distance on me because they dodge into a bush when I target them, I get forced to stand still and my effect doesn't get resolved. I propose 2 small changes to help out with this. 1: Cancel the cast animation as soon as you lose vision. Nasus' wither, for example, has a pretty long cast animation that I'm forced to sit through even though I know I won't get the CC off. I would be allowed to chase my opponent after they jumped/flashed into the bush a small bit faster. 2: Issue a move command towards the target you casted on. This would make a very small change for targeted CC, but for targeted dashes with animations it would be a huge deal because odds are you expected the dash to go through and are preparing the rest of your combo, not a follow up move command.

Again these changes are really small and wouldn't really be game changing, but would make life a little nicer. Please leave comments/suggestions, and as always have a wonderful day!

1 Comments

allthemuslims1 votes

Anyone think this would be a bad change? I don't think it would really cause any balance problems, just make the game smoother

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