Small changes to targetted cast animation suggestion
I hate it when I'm chasing an opponent and they get a bunch of extra distance on me because they dodge into a bush when I target them, I get forced to stand still and my effect doesn't get resolved. I propose 2 small changes to help out with this. 1: Cancel the cast animation as soon as you lose vision. Nasus' wither, for example, has a pretty long cast animation that I'm forced to sit through even though I know I won't get the CC off. I would be allowed to chase my opponent after they jumped/flashed into the bush a small bit faster. 2: Issue a move command towards the target you casted on. This would make a very small change for targeted CC, but for targeted dashes with animations it would be a huge deal because odds are you expected the dash to go through and are preparing the rest of your combo, not a follow up move command.
Again these changes are really small and wouldn't really be game changing, but would make life a little nicer. Please leave comments/suggestions, and as always have a wonderful day!