K/D/A is misleading; an idea for maybe improving it
Maybe it would be better if it took into account the bounties? For example: you shut down an enemy for a 450g bounty -> your kills score and his deaths score both get +1,5 You kill an enemy for the nth consecutive time for a 150g bounty -> your kills score and his deaths score both get +0,5 (The standard bounty for a champion kill is 300g afaik)
After all 10 shutdowns mean something very different for the game than 10 consecutive kills on the same champion, yet the K/D/A score doesn't reflect this...