Would you rather have Evelynn as your teams jungler or Shyvana and why?
Also which sorts of teams do you think one fits better than the other?
Also which sorts of teams do you think one fits better than the other?
Shyvana: Has very high picking power, usually ccing the entire team in the process, and soaking up a surprising amount of damage while murderig an enemy or two. Also has bonus points for OH SHIT THATS A FUCKING DRAGON.
Shyvana. But I'm biased, preferring teams with pressure and a frontline vs. being kill focused.
Easily shyvana. Overall stronger champ and is insane objective/tower clear.
Shyvana, Evelynn got nerfed, her WR dropped below 50%, Shyvana didn't get touched and remained high tier
As much as i love Evelynn, I cant get her to work past 15-20 minute mark, Ive got such a short window to try and build a lead with her that i cant get it rolling. Honestly im a bad player, i acknowldege that it is more then likely to be me having hard time then the champ kit. so atm, shyvana
Shyvana because she gets fed, jumps in, gets 2-3 kills and wins the game. :3
Option C.
I have a soft spot for this guy. This guy has severe gankoholic and will stomp my laner, get fed, feed me, and 1v9 solo carry. Sadly I don't see this pony a lot anymore. But... If I have to pick one... Eve for early game ganks and Shyvana for late game stomping... So... Shyvana.
Evelynn. A Shyvana is pretty much required to AFK farm for the entire laning phase whereas Evelynn can effectively gank and get your botlane a lead.
Shyvana. Better snowballing and reliability. Eve is more like Kha'Zix - either gets an early lead or stays meh.
I play A LOT of
.
I would still prefer a
over another
player simply because of how hard she can run down the enemy team once she gets farmed.
Having
on your team is such a gamble because yes we know she doesn't do THAT well if she doesn't get ahead and its even worse when she's feeding. But when she IS ahead and she is a GOOD Eve, you will NEVER see an enemy carry in a team fight long enough for them to make a good impact on the team. She's really great for early and mid game ganking especially if you pick up

I feel like she is a really good addition to a poke comp because of how good she is at executing low health targets with and without her W, However if your team lacks good wave clear, I don't think you want her there.
Is the ever famous afk farm both jungles come back 30 mins into the game to 1v9 jungler. It's so threatening that I actually have to Ban her every time i play Jungle no matter who it is I play:
etc.
Her clear is just too fast for most junglers to keep up with and her DPS is pretty disgusting I'm surprised that we have gone this long without a nerf to her. I think the problem that a lot of people have with having her on their team is the fact that they can't tell if they will EVER receive help from her during laning phase but to be honest, It better suits her to farm till power spikes and ganking on her terms instead of scrambling to gank whenever ur pushed in.
Even in the later stages of the game she makes one of the BEST split pushers because she's hard to 1v1 so most teams HAVE to commit several resources to attempt to stop her push.
I personally think that
maks a great solo tank for teams AS WELL AS a good bruiser with strong counter initiation with her ultimate. If she can get onto the backline and isn't cc'd up, she's winning that fight.
as she is easier and harder to mess up. As a eve main, I will always take eve over shyv if they know exactly what to do.
If my jungler isn't fantastic / not very comfortable in the role,
. She's extremely low skill, and can reliably control her side of the jungle - and objectives - while pressuring the other side and offering O.K. counter ganks / pressure ganks.
If my jungler is competent and has a strong understanding of jungling,
without absolutely any contest. Early in the laning phase she's useful, and once we hit mid laning phase - level 6 - she can absolutely own the map. Saying that even can demolish the lanes, and own the mid game, is putting it mildly. The lead which a good eve can establish for herself - and her team - can lead to easy close outs.
Which leads me to my next point; the answer is entirely dependent on whether or not your team knows how to close the game. The biggest issue with lower leagues is that players don't press their leads to end the game, letting games drag on 10-15 extra minutes and allowing enemies to come back.
is much stronger in those situations, because she's a tanky lategame death ball. Inversely,
will lose her potency as the game drags, but can easily set her team up to kill the nexus at 20-24 minutes without breaking a sweat.