For supports...

StoryDuck··7 votes·452 views

I want to see more stats that improve a support's kit rather then big actives and passives. I like stats like +% power shield and heal. I would like to see more options like this. Stuff like +armor/mr/shield when CCing, or maybe even +%duration to CC. How about bonus damage for allies against targets you've CC? I want support items that improve kits not items that grant huge effects all on their own. I want more support items that improve the utility in a support's kit.

14 Comments

NoPaxt1 votes

item 3114 and item 3504 and item 3222 and item 3107 but you hate them....

StoryDuck1 votes

item 3222 item 3114 are great items. They mostly add to the kit of a support. They make the support better and the items are not defined by their passive or active ability. Mikaels a little bit yes but 20% heal shield power is really strong. Honestly, if the game wasn't what is the best active/passive support item Soraka would be building this first every game and not Ardent for first item. It gives Soraka everything she loves.

item 3504 item 3107 are good items but bad for a support's kit. They add a bit of heal shielf power but it doesn't add anything else to a support's kit except a powerful active/passive that completely OP compared to the support's kit. Supports should not be judged based on how good their item is but rather how their kit is.

NoPaxt2 votes

So when ADC carry stops building item 3072, item 3031, item 3087 , item 3094, and item 3085 Maybe I'll judge them on their kit instead of their items passives too...

StoryDuck1 votes

LOL, not quite an equal comparison as marksman are defined by their ability to deal consistent high damage which is normally through auto attacks. I'll grant that marksman itemization is way too strong at this time and I would like to see more marksmen kits like Jhin's where their abilities matter more.

NoPaxt2 votes

Hence the need for supports to be able to heal and shield more...

StoryDuck1 votes

Hence the need for enchanters to be able to heal and shield more. I like the +% heal and shield power. I don't like the granting AS and damage on a champion class that already does insane damage.

LordGeovanni1 votes

That attack speed was meant for more than just adcs supports are supposed to support the whole team not just adcs. adcs just benifit more than anyone else because they are designed to dominate without any outside help buffing them. hence why only adcs are broken by the enchanters and not fighters or assassins.

StoryDuck1 votes

Yeah, the late game damage style of ADCs is an odd ball at this time. I think the shield breaking item Riot has talked about adding will help a lot but they should really put a priority on it.

NoPaxt1 votes

I'll trade some of the AS/DMG back for the life steal on ARDENT

StoryDuck1 votes

I would like that. I think the combination of damage, AS and healing was too much of a grab bag of abilities Ardent probably would be a balanced item if it was more focused in some way.

LordGeovanni1 votes

Consistent high damage currently yes. But their quota as a class is consistent damage not high damage. consistant high damage is broken and why assassins got nerfed in season 4 and got their kits reworked to have delays in preseason 7

DarkRitual1 votes

A lot of those things exist currently in masteries. Might exist in updated runes, but haven't looked too heavily into all the lesser rune options yet. I'd like to see something like that on items though, as you said.

StoryDuck1 votes

Runes give it a bit. I think it would be healthy for support items to add onto those rune effects and not just have crazy OP actives/passives on items. I would gladly give up the AS steroid or damage steroid on ardent for some extra heal/shield power.

x Wyvern x1 votes

They need to take a whole look and change the support itemization, supports are the only class that didn't get a class rework (which got me mad tbh).

Supports are forced to build sighstone, which is stupid if every support needs to build that then why is it an item and not a summoner spell or something else built in?

Redemption, Solari, Censer and the dagger / coin / targon are a must in almost every situation, specially on enchanters, ap supports build a bit different because their itemization is more versatile.

So In my opinion we need a better itemization for supports, even AP mages as supports needs different items to build as support instead of just raw damage, rylai's passive is one of the best examples, this make me think on a post about support itemization.

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