How is poppy balanced?

omnicron007··2 votes·1,012 views

How is this champion even remotely balanced? Let's take a look at Poppy:

  • top tier mobility (fast base movement plus W active)
  • top tier defensive stats
  • top tier CC (E stun, Q slow, R)
  • INSANE DAMAGE without building a single offensive item

there is NO COUNTER to this champion. you can destroy her in lane but the player needs literally nothing to group and carry the game. how again is this champion balanced?

8 Comments

KakitaMike6 votes

Yordles are pretty short and have a low center of gravity, making them easy to balance.

Calabok1 votes

{quoted}

Yordles are pretty short and have a low center of gravity, making them easy to balance.

I dunno about that, their heads are quite large for their bodies like bobble-head toys...

Dominick Destine5 votes

{quoted}

  • top tier mobility (fast base movement plus W active)

One point into your list and already you've gone full [Word].

Poppy does not have top tier mobility, she's modestly mobile, at best.

burritomomo1 votes

shes not even that bad.

Linna Excel1 votes

Well, you guys asked for this by making riot nerf her old R and assassin build.

Malhammers1 votes

*she has amazing lvl 2 damage with no items. She falls off HEAVILY late game (in terms of damage) and cant really solo anyone...ever. When her shield toss is on CD (a big part of her full burst combo) she is hardly a threat, and even when she lands the full combo she has literally 0 sustain. I hate when people complain about Poppy...she is perfectly balanced imo. Oh ya, she requires a wall to have any CC....so quiet down.

Serevas1 votes
  • top tier mobility (fast base movement plus W active)

Her mobility isn't actually that good at all, stating top tier mobility would imply that she has mobility on par with Lee Sin, LeBlanc, Ekko, Ahri, etc.

Her Base movement speed is 340, which is actually pretty average for melee champions. Furthermore the movement speed buff is 2.5 seconds long every 24 seconds until you've build CDR, as nobody maxes it first or even second for that matter.

  • top tier defensive stats

She's a tank, no shit she has top tier defensive stats it's the purpose of being a tank.

  • top tier CC (E stun, Q slow, R)

Well first off she's supposed to have CC, again, she's a tank so complaining that she has things that tanks are supposed to have is kind of absurd. Furthermore the E stun is completely avoidable by not standing against walls, second the E Slow isn't that bad at all, and I've seen poppy's R be a detriment more often than an asset.

  • INSANE DAMAGE without building a single offensive item

Half of her damage is completely avoidable, move out of the second half of Q, don't stand on a wall to get stunned. That literally cuts her damage in half. You know who else does insane damage without a single offensive item? Just about every other tank in the game right now.

there is NO COUNTER to this champion. you can destroy her in lane but the player needs literally nothing to group and carry the game. how again is this champion balanced?

Actually there's a number of champions that work well against her both in and out of lane, typically they're tanks that offer more reliable CC or other things to the team. Champions like Malphite, Trundle, Sion, Nautilus, even Darius does well against her.

Bravoh1 votes

Actually there's a number of champions that work well against her both in and out of lane, typically they're tanks that offer more reliable CC or other things to the team. Champions like Malphite, Trundle, Sion, Nautilus, even Darius does well against her

The concept of needing to play a tank to counter a tank is just silly. I dont understand why a tank does damage, there job is to get in and absorb as much damage as possible while dishing out some form of CC. The only thing a tank should be able to kill is a minion or a 10% HP champ, thats why most tanks have more forms of CC, because they lack damage.

Somewhere riot got it in their heads that tanks should be the mainstream of a team comp, when yea every team should have something beefy to mitigate some damage from the ADC and APC burst damage. There just like, we have 10 different types of champions that we classify them as, but now what were gonna do is take champions like bruisers and make them useless because of how the meta has shifted with the need for teams to have 2-3 tanks because ADC and APC do way to much damage because of their skills, not because of items.

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