Rito Please Don't Back Down from the Tower Changes
Seems a lot of people on this board are against the tower changes (no slow, no damage reduction)...well I wanted to make at least one thread on here saying I am totally for them! I love this idea because I love action, and I love being agressive, and those towers were making that very difficult. Most people, on the other hand, don't share my view, and I will explain why the community hates it.
When I played WoW the most popular battleground in the game was called Alterac Valley...why? It was because it was the largest (40 players on each side) and not only that it had multiple PvE objectives. So it was the most popular simply because individual skill didn't really matter, and there were plenly of PvE objectives for people to take if they didn't feel like fighting. I, on the other hand, loved Warsong Gulch because it was a 10v10 (smallest BG available) and I could put an entire game on my back if I played well enough (this is also the reason I like League).
Back to league...that's why people hate these changes! They are casuals who aren't very competitive, and having a strong tower that essentially creates a PvE objective (just clearing the waves the crash into it) is ideal for that kind of person. I'm here to say please don't cater to those people...WoW catered to casuals too much and that's why WoW sucks nowadays. Don't be WoW, be League.