I think I preferred ARAM without Warmog's

AngelNipata·6/21/2018, 3:18:46 AM·5 votes·1,233 views

I would like to preface this by saying that I fully understand the issue with the strength of poke comps in ARAM. I understand that sustain is required to help counter the poke, but I feel that Warmog's is not the way to go about it. I remember a few people on the boards lamenting over how Warmog's is essential to ARAM during the Butcher's Bridge event. I agree that poke is extremely powerful in ARAM, but Warmog's is in my opinion not a healthy solution to the issue of poke.

Warmog's rather feels like the reason why Riot nerfed Fleet Footwork, because damage doesn't stick to the champions that use this item and build enough health to activate it. It feel more like a punishment for catching out a bruiser or tank but not having a long enough cc chain or enough damage to kill them before they can get away. The item creates a two scenario system that feel outright dissatisfying to play against, in which you either catch them out have enough damage to kill them or you have to let them go and they comeback ten seconds later with you having effectively done nothing but waste mana and resources.

Understand I have no issue with sustain in general, but I do feel that warmog's is a special case, because the item itself does not have an issue when examined in a vacuum. It's the item that gives tanks sustain and that is it's purpose and there is nothing inherently wrong with tanks having sustain, the issue arises when you place such an item in a place with such limited sustain. ARAM is defined by the inability to go back to base and heal up before the next fight. It's a game mode in which mistakes hold a lot of weight and healing is something that is to be fought over in the form of the health relics. It enforces a style of play that asserts that healing will cost something or force you to put yourself out there. By fully circumventing this style of play, Warmog's makes one champion's mistakes at best into nothing and at worst into a punishment for the opposing team. It fully negates the purpose of the no backing rule and severely outclasses other forms of sustain.

All in all I do not believe that tanks don't deserve a form of sustain, but I do feel that the form of sustain they get should be moderate and not just erase their mistakes outright like Warmog's. I feel the item needs to be replaced because it is seems fairly unhealthy, but tanks deserve some sort of sustain. At the end of the day, this is my opinion, feel free to comment as you wish about your thoughts on Warmog's.

6 Comments

rtbf2216514126/21/2018, 3:49:38 AM5 votes

{quoted}

I would like to preface this by saying that I fully understand the issue with the strength of poke comps in ARAM.

No you don't if you just said what you said.

Player with 3000 games on Aram here.

Warlord Scrap6/21/2018, 3:47:09 AM4 votes

Heres the problem though. If your playing a poke comp on aram life steal doesnt force you to put yourself out there. All it did was make the s tier champs go farther. I believe aram needs to be reworked in some way. Either by giving healing the urf treatment(50% at game start scaling up) increase the resist buffs melees get in aram and include some armor. Or just flat out make a meta system. Were each team gets 2 melees and three ranged but make it random. You can still rr like normal but youll rr the same type either you started with or the onr you currently have i havent really decided which one i like better and would like to here some feedback from everyone else.

Warmongs isnt a problem. Look at the s tier champs and youll notice something a single one is melee and thats mao and he has enough sustain in his passive + rod + spirit and hes only good because its so easy to hit his empowered es. Only one builds it soraka (and thats just because her healing cost her health). Sonya, brand, ziggs, mf, lux, vel none of them take it. So if none of the best champs buy an item and some of them are sittinv way high of 60% winrates how can anyone say the item is broken.

Well if a game gos late its impossible to beat a tank team as a poke team. Thats sorta your own fault you had an advantage and you blew your lead and didnt fight to your win condition. Should we gut all hyper carries because they can 1v5 solo carry at 6 items but have a shitty lane phase. Should we buff all lane bullies for sr because lane bullies have to win lane. I mean really just because arams supposed to be the more light hearted mode doesnt mean that it should be a joke. As for the new items they added. The boots were dumb they shouldnt be untargetable in the wall. The cutlass and the veil was pretty neat i just wish it could stack with morrellos.

Hexs Fortune6/21/2018, 3:55:46 AM3 votes

They should release an Aram only warmogs that's properly tuned for the map

OatheSworn6/21/2018, 3:20:23 AM2 votes

I'm pretty sure it's already removed...