The Direction LoL is going in and why it is Bad
Since this will be a very long post, It feels appropriate to mention there will be a TL:DR at the bottom for anyone uninterested in the long version
#Introduction to the reasoning
I only came back to LoL a few days ago, and spend most of my time catching up on everything occuring the last 3 months. Changes in the game, in the Community, in everything regarding lol, really. And i see more and more people are complaining than anything else. I took my time to thoroughly study the contents of the Boards to get myself a rough Picture of just what is going on and why it is bad.
I will write both a subjective, neutral context aswell as personal banter to this, so you can skip the respective one part and go to the other.
#What is happening?
First of all, to those who don't really seem to be catching all the changes that have been happening, i took my time to make a rough summarization of what is going on to begin with. So...
- Balance changes are more Grave
Yes, this game and it's Content, champions items and skills, are still balanced, However, it does not enjoy the stability of a lasting balance. The Thread holding the Balance is growing thinner and thinner, and the trips said balance suffers get worse every patch. Reason for such is mostly one Thing: Fluent endless increase of Maternal Content.
League of legends is growing So rapidly and widely with what it can offer that it Fails to catch up with the full potential and misses the Brakes to it's Limits. There is so much content out there and so many changes, buffs, nerfs, Hotfixes, reworks and Mini-adaptations to champions that it starts to overshadow the main Principle of what Balance is meant to be. There are at least 3 champions currently who are so underused and underrecognized that the community is in uproar about it. Volibear has officially replaced Aatrox in the shitterseat. Noone picks him because every champion of similar role and/or design can do everything he can, but Better. The fact alone that such an occurance with a champion has Repeated within 365 days only goes to show how deep the sea has become compared to how thin the ice covering it is growing to be.
- More focus on Merchandise
This is something that last month blew all gaming news for every Party, not just Riot. The source-Implementation of Lootchests for literally no free availability. Riot has developed most focus in all These new fancy Packs in the Loot, those awesome new rolls and chances for rare skins you can't even buy normally that it has completely neglected the Free 2 Play part of League's Collection-basis.
The New honor system rewards you with so Little chances for Keys to open chests that you might aswell just screw it. Skins used to be available to free 2 Play-Players a lot more fairly. Big parts of the uproar come that Riot jumped the Trend and joined in on a scandal that has not hurt their Reputation solely because there were worse examples to give. But that brings the question, How long until Riot is on the shooting board?
- Focus Redirected to competitive Scene
This one is something that was always present, but not nearly as threatening or extreme as it is today. Competitive Scene is taking such high impact on the game that Lower Level Scenes are partially, if not entirely neglected. Every Champion balance, every change, every demand for an update in the recent times regarding the game in itself happened because of the Top Dogs of the ranking letter ALONE
More and more people are personally dissatisfied because the feel of Neglect to the community is growing stronger to each individual Player. It was even addressed just about an hour ago in another Post, Riot used to be a LOT more engaged with the Boards community and reddit. These days however they only show up out of 2 reasons. Defense or offense.
It speaks loud tones when the C&C corner is the only one in the ENTIRE board where you can still share casual chats with rioters in a Post. As much as i might be wrong on this one, the more i spend time on the boards the more it feels like Board Moderation was only created so rioters can take more and more distance from said boards and let others do their work.
On one hand it is good, more opportunities to meet other new nice people.
However, downside is that it gives off the impression of Lazyness. That others are doing their dirty work because they do not wish to.
Communication between developers and Clients, which in this case means the gamer-basis, has become a ruin of what it once was.
- League Mutating into an Different game
One of the worst issues currently hitting LoL is the way it is evolving as a Game.
The Status of league is mostly now known as extremely fast-paced and "Snowbally", AKA profitable to the aggressive. League of legends, unlike most other MOBA games, possessed in their Years up until Season 7 an Longer period of Time people invested in a single game. Problem is, as addressed earlier, League is moving more and more towards competitive Scene only, which means Longer games are More boring. To up the Profitability by presenting a more attentionworthy speed-driven action-based Entertainment was the measure of Movement they took to change what made Watching competitive boring after 6 stable Seasons.
League of legends, however, creates a very definitive Cliff of contradictory between it's Purposed development and it's newly enforced one. League of Legends is not meant to be fast paced, not meant to be so aggressive. The Development-direction is becoming more one-dimensional and even somewhat predictable, as many of the "leaks" that came regarding balance changes were, if not PBE data, pure guesses, and they still tendencially hit a mark.
It is one Thing to create a negative dinamic, another when it is predictable to happen. The one change people noticed the most was in the new client, the first Thing that was removed when it came live was the Tooltip that gives the expected duration for a game. From then on it was already hinted that league would go down a path where games go either slower or faster, in this case, faster.
And that is in many ways worse than it is better, as listed.
#What does it mean for the Game?
- Well, for starters it means one Thing: People do not want so many changes.
League of legends is too fluid and adaptive, there are more and more corrections to the balance every single patch. Just one year ago it was big news if a single patch released more than 8 changes, These days it is common Knowledge that a single patch holds, get this, between 12-16 changes.
16 CHANGES EVERY 2 WEEKS.
What league has lost is it's capability to give Players an Endurable form of Joy. Everything a Player picks up is temporary, so much that most people who quit a game actually do so because they are, thanks to the recent developments, incapable of one-tricking a champion. Being good at one pick has become self-destructive to anyone's personal experience for the game.
Such is only more notable when you look up newer recent guides and, instead of a champion, the guides actually suggest the lanes as a whole. with at least 5 picks to do whenever you can, and 5 picks to avoid as good as possible.
- The Marketing-heavy Development is dangerous to all involved.
More focus on Merchandising Lootcrates and Promoting paid competitive Scene are practically shouting for a scandal to occur that would shatter the playerbase to it's seemingly indestructible core. Yes, League of legends is still a free 2 Play game in itself, but anyone who wants a chance at collectibles or to be even remotely recognized for their skills Needs to give out the money to do so. Hell, LoL competitive players and streamers even get Sponsors which are then directed to Riot to promote their Worlds Tournaments and the Continental Ranking Finales for Teams.
Thought a slow process, league is really turning into a fully fledged Marketing Logo. Riot games is a Gamesdeveloper, not a new brand of T-shirt creators. That they try to create a Growth-market through promotion and Sponsored Championships at the expense of anything that is not part of These two Things is very damaging, ecspecially if left untouched for Extended periods of time.
- Development further, thought indirectly, promotes Verbally violent behaviour amongs Players.
This is the arguably most stupid point in this list, but read me out to the end. That LoL is growing more fast paced means that the game requires you to make the same decisions you usually do, but faster. Less and less Windows are open for Joy alone to be felt, and such creates a dynamic Charge of stress and frustration. People who cannot enjoy fun with peace are very commonly easy to stress, and that double-edged sword of Efficiency and joy mixed together is more and more occuring within this Game's Community.
It is already a trend to say "LoL is not for fun, it is for salt" because of how popular disrespectful behaviour is due to the exposure of quick series of stress over repeaded, decisive failures within the game. League has, aside from all the other complains listed, most comparably evolved into an distant cousin of the Phone-game "Pirates of the Caribbean: Tides of War"
In what sense do the worlds biggest PC game of 2017 and a meager RTS Mobile game share a similarity?
Well.....fun is only presented to bullies. The only way to have fun in such a fast paced game is to ruin it for others entirely. League of Legends possesses no more spaces for the experience itself. The very first minutes already decided the entire Outcome and the only way to end it faster is basically by surrendering yourself to the Opponent and just let them do. Be as it may that this game is a Game based on fighting where there can be only one winner, it should be mandatory that both sides possess equal chance in victory. That is one more Thing this game has sacrificed for it's recent growth. Fairness to people's Joy.
#What does it mean to me?
At this part Comes Personal opinion into Game.
What it means for me is one Thing: I Need to give up everything i learned so far in order to learn all the new Things in this game.
I have to give up my current mains in order to Progress, and i Need to learn something that feels wrong for this game, which is teamplay without communication. I cannot for the love of me risk to talk to anyone because i might at any moment be insulted on a personal Level which once already made me quit for months by giving me a breakdown as my parting gift. I cannot share verbal communication out of the anxiety that i will be told/reminded that i am a worthless pile of shit incapable of winning a bronze Level game. (Jokes on me because i am not bronze)
And it hurts. I may have not been playing for that long compared to a lot others, i am only here since early 2015, but for me to look back and say "how Things are today make me regret having started at all" is unreasonably hurtful to think of.
I have learned to not talk to people who are toxic, maybe meme their attitude once but that is it, but that "not talking to whoever is toxic" has become a synonymous sentence to "not talking to anyone" is a very clear and loud message on my part.
#TL:DR
The game's current development is pure self-harming to it's Reputation and community, on both neutral and personal Levels.
League of Legends has created a Crater between what it was meant to be and what it is becoming now and said crater only further expands, without us Players having any chance to be heard regarding what we want from the game and what we are convinced we do not want.
It's Latest development has proven to be unthoughtful and linear in both intention and impact. Thought LoL still has a giant playerbase, the amount of people complaining alone is proportionally growing much more than the amount of people joining the community. and then there is still the amount of Players leaving because of said complains.
#Solutions?
As much as there is only banter and complains to be seen, which one or the other might take as pure dissatisfactory flaming, it wouldn't be much of a flame if there was a solution in suggestion, no?
- FREEZE THE GAME GROWTH
The shortest, and most direct solution, which however would also be the most risky and extreme one, is to just flat out freeze big development and focus on mending the small Things first.
We had a Season of only reworks, so how about a Season of only Balance ensurances? What this game Needs most is to stop overloading itself, and first bring to fruition what it has delivered so far, which it obviously cannot do if it just keeps on growing.
- REVIVE COMMUNICATION WITH DEVS
Try to create more converesations and Polls like you did with Caitlyn around June. Set up more Discussions between Players and developers to exchange wishes and offers and meet a middle-ground where everyone can be happy, or at least so a lot less people are unhappy with the changes.
- PAY MORE ATTENTION TO THE LOWER LEVEL PLAYERBASE
Which means trying not to just balance around competitive gameplay alone. Nearly 1/2 of the world's League of Legends Players are in Bronze and silver Alone, whereas the playerbase for Diamond and up makes up for only a small fraction of the Players LoL has to offer. Nearly ALL the LoL Players are below statusworthy or competitive Levels of Rankings, and the higher focus in Skillcurves that excells what they can offer ends up making them less and ame a false sense of Rankings being achievable statuses for fashionsense. That Needs to stop, lower ELO should have at least a lovetap, if nothing else.
#Outro
Writing this was certainly not easy, so i would very welcome it if people gave their opinion about how they feel about league, and what they would expect from Riot in order to be a bit more satisfied in their work.
I said a lot, and have spoken my thoughts and my results alike. So with this, i give my Exit.
And i hope that people aren't too salty with this. I know people particularily hate it when solutions are offered with any complaint, but i hope you do take the time to read and consider.
This bitch has always been considered an unbalanced broken high utility nightmare. Her ultimate makes it impossible to kill her support, she has a potential malphite ult if her support does her job correctly, and in long term fights, she marks people so her suppport can start beefing out damage she can gain a hell load of spears to kill everyone. Is she good in solo play where you aren't in voice call with your support? Nope she is pretty worthless.