[{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=EMqpe7dX,comment-id=000a0008000000030000,timestamp=2017-10-23T22:33:15.465+0000)Do you just put power in the kits?
Almost certainly not, since then you'd have to mass-rework if the gold generation ever shifted, and solo-lane viable supports (or off-supports) like Lulu, Thresh, Morgana, Karma, Alistar, Brand, Zyra, and Vel'Koz would become potential nightmares.
Do you make the items more efficient?
Also a no, since then you get non-supports picking up support itemization, and you have to end up jumping in design hoops to make items that ONLY appeal to supports.
Do you increase gold income for supports?
I really think this is the best option -- or, at least, the one with the least potential to cause major issues to general balance. The trick is that you have to find a way to do it that doesn't feel super forced AND doesn't skew other lanes.
Giving gold to champions on nearby ally minion kills might work, as that might also open up some other jungle options by giving them a little more gold when they commit to a push. There are clearly problematic edge cases here (relying on your carry farming, for example, or late-game team pushes), but this might open up more jungle options, help supports, and maybe even allow some crazy gold-sharing shenanigans with unusual bottom lanes. My concern here is a meta where junglers want to just sit around lanes, so you might need to build an unusual system around this.
#Actually, now that I think about it, I'd favor building that mechanic into the gold generation items.
You'd have to opt into it as anything BUT a support, but supports would now get greater gold generation in a way that's not as abusable by non-supports. Thoughts on that? Giant problems I'm missing?
Edit: After reading your recent comment, this solution would ALSO avoid the "last-hitting no longer matters" issue (since it's on ally kill, not just enemy minion death), which seems a strong point in its favor.
On the relic shield note...I wonder if we just made it so that minion kills that happened around you after 35 miuntes or something automatically proced fotm charges. That's a bit...ham fisted, but it's a frustration point that might be nice to smooth out a bit. That's just me thinking though, not necessarily something that'd be implemented.
That's definitely an option, although it definitely does feel a little ham-fisted. Maybe you could standardize the gold income in the late game and let it function on jungle camps as well? That opens up some more opportunities to use it on things like mini-Raptors or mini-Krugs while still letting your team wave-clear. That's still rather clunky though. Hm.