I don't like the concept of Azir's ult.

The Storm Dragon·8/27/2014, 2:44:07 AM·1 votes·411 views

Maybe someone who has played him on PBE can offer more insight to this, but it seems like it really fucks over melee champions ridiculously hard since the wall can't even be dashed over. So melee champions are just stuck on the other side until it finally goes down, probably eating damage the entire time. Looks like he hard counters divers, especially assassins.

Good luck getting to the enemy ADC with Azir around. As if that weren't hard enough already.

4 Comments

Serpents Embrace8/27/2014, 3:04:12 AM2 votes

Well, it's temporary. It will strong against champions with one big initiate moment (Malphite for instance - even if he can R over it because he is "unstoppable" his team can't follow) but not as strong against champions like Amumu, Fizz or Vi who have a good gap closer on lower cooldowns that can back off until his wall is down.

Clearly, it's going to be a lot like Zyra's ultimate in being a very strong disengage tool. Which is fine, I think, since it does it in a fairly unique way instead of just being like... an elite copy of Anivia's wall.

Sunfield8/27/2014, 7:43:47 AM2 votes

So many champions have mobility Im fucking glad there is at least one champion to deny it

ploki1228/27/2014, 3:07:17 AM1 votes

If we look at the current most common assasins, Yasuo, Kassadin, Shaco, Talon and Zed all have no problems going in, since they have blinks instead of dashes.

The ones the most affected are Lee Sin, Riven, Vi, Nocturne, Kha'Zix and Fizz, none of which were truly weak atm.

HigeR8/27/2014, 3:09:18 AM1 votes

Anivia