Items with Lethality require a trade off
It's ridiculous how many Lethality items you can get right now, compared to the mage variant of a grand total of two. The game used to be about building a last whisper to deal a great deal of damage to champions. Now we have assassins just stacking this stat and instant gibbing mid laners, carries and supports (tank supports to a lesser extent before they can properly build a tank item).
This isn't even being hyperbolic, its in the milliseconds when an assassin that stacks Lethality and engages with anyone that cannot build a decent amount of armor. Where are the testers for this game? There is no gameplay when it just results in an assassin building a busted stat and just diving for 2 - 3 kills before anyone can even react.