Need an opinion on a "gain defense when you're critically low" passive
(Yes, more requests for opinions regarding Champion Concept design. You don't get better unless you ask for opinions, though.)
My above Champion Concept has the following passive:
When Celes is reduced below 30% of her maximum health, she gains 30/50/70 bonus armor and magic resistance for 8 seconds. This effect has a 90-second cooldown.
The obvious worry with it is that it'll be useless in late-game because of ArPen/MPen. While that's true, since she's a juggernaut, you are expected to get at least one AR and one MR item to compound the effect.
One comment suggested something more like this:
When Celes is reduced below 30% of her maximum health, she reduces all incoming physical and magic damage by 25/35/45% for X seconds. This effect has a 90-second cooldown.
This would definitely be stronger, but it's probably TOO strong, and lacks some of the late-game counterplay. ArPen and MPen wouldn't affect it, but it could lead to Celes ignoring defensive building and lead to toxic durability cases like we have with Poppy.
Which would you suggest I turn to?
's passive. It's one of the problems with her kit.