Kled jungle - Make him receive courage from killing monsters

TheEdgeOfDestiny··12 votes·2,146 views

Kled jungle is pretty fun.

The problem is his dynamic in jungle. You farm two camps - you recall. You farm some more - you recall. Constant need to recall makes you feel as if you're running on pavement but suddenly on sand, but then on pavement again, but then nothing happens again. There is no way to get Skaarl back by ganking (time window too short) or taking epic monsters (happens rare).

I seen an argument that this was done intentionally so that laners playing Kled won't free farm courage without encountering enemy. I have several counterarguments to that: -numbers can be adjusted so that Skaarl will return only after 3 camps clear: give 20 courage on big monster kill and 10 on small monster kill (clearing blue side camps will give you 100 courage, clearing red side will give you slightly more) -going to clear camps from lane leaves puts you in a vulnerable position since enemy can invade you and you'll be too far from turret (Kled has lowered movement speed and AD in dismounted form) -clearing monsters without jungle items is slow -clearing monsters without jungle items in early game is almost impossible

Also some people afraid that he would have infinite sustain: -doing full side clear to remount won't give you infinite sustain because you get only 60% health and are constantly being damaged by monsters -some champions have infinite sustain (Fiddlesticks) but that doesn't affect overall gameplay much

7 Comments

Amarøk2 votes

would kind of make him kind of op top because he could shove and farm jungle and with a ward or two you wouldnt be punished i would like to see some sort of fix to this aswell as i loved kled jungle when he first came out but i dont think that this is it

TheEdgeOfDestiny2 votes

Neh. If there'll be 20 courage for big monster and 10 for small he would be able to farm only 20-40 (red team) or 30 (blue team) courage. If he'll want more - he would be absent in lane for too much and even would have to take buffs. 20-40 courage is equal to 4-8 minion kills or 2-4 enemy champion attacks.

I want to say - it can give some advantage. But not that much to cause Kled jungle to be basically removed from game.

yay nibbers2 votes

Personally I don't really see an issue on the lane Kled front. He's so goddamn slow when not on Skaarl he'd have to give up a fair bit of CS to get Skaarl back from jungle, especially in top lane.

TheEdgeOfDestiny1 votes

Yes. This is my point also. Tradeoff is worse then gain.

Oleandervine1 votes

No. All he has to do is flee to the jungle after he falls off Skaarl and get her back in seconds. It would all but remove his downtime and the requirement to attack turrets, champs, or recall if he needs her back. This would break him even more than the mechanic already is.

TheEdgeOfDestiny1 votes

He wouldn't be able to do that if mechanics will work as I described in post. He would need to clear full side to remount. Without jungle items it going to take REALLY REALLY long (especially considering 80% AD, reduced movement speed and only two abilities in disposal). I doubt it is possible at all. In early-mid game. And in late game remounting by farming jungle won't affect game much.

P.S.: I play jungle a lot. Trust me. Early-mid clears are not as easy as it may seem. Even with jungle items it costs health and time.

Kazzper1 votes

I would really like Kled jungle to be viable, an idea I had is that let Kled gain more courage at lower levels when fighting jungle camps and less courage when at higher levels.

I think this is a good idea for two reasons.

  1. Kled only really needs the extra sustain through Skaarl early as when he gets items he is able to self sustain through the jungle and clear pretty fast.

  2. this would stop Kled top laners or even Kled jungle from abusing the system around the mid to late game.

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