Do Mage Items Require Another Rework?
While there will always be people unhappy with class reworks, I generally feel that their items are in a good or workable spot. Mage items don't feel that way to me.
I always felt like this item was intended to be the mage version of ER or IE. However, it's bought as a later item. Instead of it just being a power spike, why can't it fulfill a niche for certain mages?
is a very useful, but possibly generalized item. I've read people complain that other items suck in comparison, which is why they feel compelled to buy this. I also don't know if grievous wounds is good on an item that's a first buy. Should it be placed on
?
these items confuse me. Void Staff is an item that counters MR items (or even a lack of), but you need ap items to build instead of a MR item like
. Liandry's is an item that burns health, but you need to build a MR item first. Compare them to AD items.
all build out of long swords, and later on, can combine with Last Whisper into a stronger item.
I could be completely wrong here.
), multipliers (
), defensive options (
) and penetration items (and here it's a bit murky). The multipliers all build out of
, and the defensive options out of
. You have a clear path, and if you need it right now, you can always pick an early Zeal/Vamp scepter/Last Whisper and upgrade it later to the correct item depending on the situation.
combo is that the power spike comes very late when getting these 2 items. Most champions are better off with
needs to be reverted, it's a really weak item now
at least a 300hp shield and ad goes up from 50 to 70 when passive activates;
merely get 2.5 sec invulnerability - hardly seems like the items are equal
who can apply botrk to as many or more champions with each auto as a mage can apply Liandry's with each spell.
and lots of others can get multi champ hits with a single ability. Though its not core on all those champs, sometimes they build it to deal with really high HP champs. Then theres this f*****
that can hit your whole team every few seconds...
for the mr - not simply to buff my lifesteal or hp regen. If I tank the full combo of a burst enemy mid in early/mid game teamfights, my hp should be hurting - I shouldn't be dead, but I should definitely feel it. In late game, sure if I have mr beyond
I shouldn't be suffering too hard, but squishies shouldn't get away with
or
, a friggin spell shield
, even true damage that scales off of physical pen 
etc
or
with his ult. Other than that, adc's don't really actually make much use of the passive true damage.
are more AP bruiser items, none of them are really effective on your classic mages), while when
was realeased, that was a true mage item.
slot to not reduce the number of options AP champs had, but also wanted an item that AP assassins like
would like (especially because Kat and Akali are manaless and already locked out of buying
so they had almost no options at all).
- so
so
And anything that builds from
. Then you can have more mana options since regen has been decided to be a Support thing.