There are so many non viable champions because of kiting. Some champions are ancient in high elo );;

Poske··4 votes·481 views

We could use anti kiting item....

Something along the lines If enemy jumps you get to jump/warp to them but you are grounded for couple of seconds after (Lets face it riven/yasuo/renekton/fiora so that t . Formula could be 600 + 90% of their dash lenght

If anyone remembers when yasuo was able to ulti to tristana jump and jumps in general. Well this would be similar except you dont cc them or dmg them you just follow the distance

but you are grounded for the next 3 seconds (You can still use ms boosts) (To prevent riven/yasuo/renekton/fiora and alikes from using it)

This would help Darius Garen Mordekaiser Skarner TahmKench Volibear Yorick Udyr DrMundo

And how much play are those seeing specially in high elo.. They are completly unplayable in teamfights and for that reason seen as boring and in need of rework

An item shouldnt give AP/AD or we can make both AP and AD version specififcly balanced

Blablablauu builds of cloth + mantle + saphire + gold 300 hp 35 armor 35 ressist

  • unique active while your enemy is dashing/jumping/nlinking you can blink to follow them as I already said 600 + 90% of blink, dash range is suggested number which can be reduced or increased if need be

Activation time. You can press it 0.1 second in advance or after dash and it ll work. So you have 0.2 seconds + dash/blink duration to follow up on them Hardest thing to react to would be well Flash because its instant... Then Kassadin R, Ezreal E (atleast they have cast times)

I know this would fight mobility creep with mobility creep but there are no alternatives at this point

If we can have AOE shields, Aoe true dmg heals, Zhonyas, Protobelts , and bunch of other active items. Why cant we have an item which would help melee immobile champs reach something

18 Comments

AFilthyCaitMain2 votes

item 3800 item 3069 item 3044 item 3742 item 3025 item 3116 item 3022 item 3110 item 3082 item 3143

Poske1 votes

Glory and Dead mans dont give enough MS. They should outright remove slows from those items (Because they also help rangeds kite if built by their allies) and just increase the movementspeed they give.

The above champions mainly have problems with reaching FKING anything in a first place rather then sticking to targets, So the randiun,glory,dead man,iceborn slows are irelevant, phage is also irelevant..

Rylai and Mallet are better in a hands of ranged champions and yasuo whos effective range means that even he can kite melees

Frozen hearth,warden dont slow champs

Talisman is support exlusive

In total there are 2 somewhat to weak reaching items. those 2 Items are weak in general and dont help much. item 3800 item 3742

Do you want to know how many slowing items, abilities, knockbacks there are

item 3800 item 3742 Do they even help against a kiting problem in league at a point where they apply slows to which is extremly effective against above listed champs while their ms boosts are to low item 3144 item 3153 item 3146 item 3030 item 3116 item 3022 item 3143 item 3050 Also none of the champions above can buy any zeal line item, Ludens, lichbane so they are naturaly slower

Try playing any of the above champions into janna,alistar,lulu. They singlehandledly nulify you with a single slow , knockback

Samura Yukisuna1 votes

We should not have an "anti-kiting" item. If we keep making counters to counters, the cycle will never end.

Poske2 votes

The same way I can say this "with an introduction of such item / items circle finally ends.."

Craft Zeppelin1 votes

Randuins-glory is the most blunt way to do it for sure.

Poske1 votes

not really randiuns already means you reached a target. It can also help the enemy team kite you if used by them so I doubt this even helps... Its a sticking rather then reaching item

Glory gives mana so Garen,Morde, Mundo wont buy it to

And lets face it glory is not good enough

The fact that those champs are only viable when you have sivir in team says alot

Ahristocats1 votes

we had randuin slowing for 10% if someone aa'ed you

xypherous happened

Poske1 votes

But it was rng based wasnt it?

Ahristocats1 votes

nop, you're talking about 2011 randuin

Poske2 votes

then they should bring it back );

Ralanr1 votes

That would be hilariously broken and too easily nullify the weakness of juggernauts.

Poske2 votes

How does it easly nulify the weakness of juggernauts?

It implies that the enemy was afraid of you so they used their blink/flash/Dash. So you bassicly already got in a position where they are afraid..

We can easly code it so that strongest dps juggernaut (Illaoi would be the strongest one with this) doesnt want it because her W maybe even R is tehnicly a mini dash

Juggernaut with this item wont reach you unless you use your mobility spell... At which point someone like ashe,sivir would still be a problem for them. Or you know you can still just walk away

BBBbbut what if that item is combined with Other ms items such as glory. Well then you just burst em XD or they wont harm you to quickly

**Single knocback nullifies entire juggernaut / champs I listed Janna can nulify you with 3 abilities, Gragas with 2, Lulu with 3 etc...

Mobility creep also hurts juggernauts to much

Ralanr1 votes

Yes I know mobility creep hurts juggernauts, but giving them a direct answer to dash/blink disengage just seems too much in their favor. It would make trading with a juggernaut a lose-lose situation most of the time because if you can't kill them they would kill you, now you can't even disengage because they can blink after you. This hard counters flash as well, a spell that's on a five minute cooldown and can be used by the juggernaut.

Effectively only champions with multiple dashes could really get away from juggernauts. Since these champions are things like Riven or Yasuo, the point of this item better fight them kinda becomes moot.

And if the ability is good enough, assassins, fighters, and skirmishers might buy the item just for that to make them much harder to escape from.

Maybe it could work, but I don't think giving juggernauts follow up mobility like that would be healthy.

JackMcSnipeyz1 votes

that's the weakness of juggernaut. that how they pay for their damage, and tankiness/durability. If darius could blink onto anyone along with his pull, slow and execute he would be broken. If skarner could blink into anyone how do you counter that? he'll just blink>ult you.

The entire power budget of juggernauts is kiting, they are really good in chaotic teamfights due to their sustain/AoE/damage, but they need their team setup.

Poske2 votes

I know very well whats weakness of every champion or class for that matter. The above champions are not played because they never get to express their strenght / to rarely to matter

  1. Did you read my entire post?

  2. Doubt darius would be even using such item actually, If his E range would be similar To the items range perhaphse he would rather get you know an item which makes him more durable / adds more damage. Darius ultimate is also tehnicly a** mini dash** (So there are prevention measures we can easly make)

  3. Skarner can already do that every time his flash is up. Its possible that skarner/udyr would benefit the most from this so if nerfs are required they are required.. udyr is even going through some changes on pbe. The thing is of course THERE WOULD BE A GODAMN INFLUENCE ON THE GAME IF WE ADDED IT THATS THE WHOLE POINT we just adjust what ends up being to strong XD

  4. Juggernauts arent good anywhere except into full melee teamcomps without to much cc and mobility Atleast not at my elo

  5. EVEN after they blink to you, You can start kiting / have a team peel you or you know dont expose yourself to them

Big Lincoln2 votes

we don't even have above average damage, i don't see why we're paying for it anymore tbh

JackMcSnipeyz1 votes

oh please, if darius or morde or most juggernauts gets onto you, you are almost always dead. Juggernauts do above average damage for how much ACTUAL damage they build (which is usually black cleaver > tank items) you cant be a haulking sustaining tank, have threatning damage AND be able to chase and out kite classes that are supposed to kite you.

Big Lincoln2 votes

just like majority of bruisers who get item 3078 or item 3748 and proceed to fuck your shit up with just that, while being more mobile and in some cases much more target agnostic with % damage in abundance

(which is usually black cleaver > tank items)

only on Darius, every other jugg that buys cleaver buys at least 2 damage items

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