I think I might know how to bring Taric back into meta as a solotop / support
Hey guys, so I've played a few rounds as Taric and I think I know now why he's virtually never played. It's not that he's bad, his armor scaling in his abilities are pretty nifty, but he definitely has some things that need tweaking.
First of all, and most importantly, is the active range on Shatter (W) and Radiance (R). Both of them provide a passive Aura of 500 unit range, and an active of only 200 range. Not only does this make it confusing about where your active ends and your passive ends (as only the active range is shown in game) it's also very short range on the active, leading to difficult farm and attacking. Radiance (R), which generally deals more damage, should be buffed up to 250 active range. Whereas Shatter (W), which deals less damage but reduces enemy armor, should be 250 or 300 active range. This would make it easier to farm and catch the enemy team with your abilities.
Secondly, Dazzle (E) is extremely underwhelming. The range is alright, but the projectile speed and duration is lacking. With Taric's current MS if he stuns someone they're out of the stun by the time he catches up to them (and with no sticking abilities and being melee with low range abilities) and so it fails to do what it should. Dazzle currently stuns for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds on impact, and deals very low damage (like most all of Taric's kit) and should be slightly buffed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Alternatively, it could be changed to a stun for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds followed by a moderate slow for one second after it wears off. With these changes Dazzle should be changed from a point-and-click projectile to a skillshot.
Thirdly, he has virtually no harass and struggles to farm minions all through the game (especially early game). His base AD should be slightly buffed from 58 - 117 up to 63 - 121. That's a flat 5 AD increase across the board. This will let him last hit minions much more effectively.