If only there was a removed item that could protect us from AP pokers in ARAM...
If only... https://i.imgur.com/3D7zhgG.png[/img]
If only... https://i.imgur.com/3D7zhgG.png[/img]
Give it an additional 300 HP and 10% CDR.
And a additional 1100 gold cost and you are there^^
Since 300 health = 2
= 800
...Well there is no standalone CDR item but going by how
is priced one can assume 10% cdr is roughly priced at 260.
For an anti-MR item the build is perfect as is. It's supposed to be anti-magic poke not anti-magic poke with some general tank stats and offensive + defensive 10% CDR mixed in.

LoL @ downvoters. Ofc Ap pokers are an issue if all you build is MUH DAMAGE.
Each of those items cost more as a defensive option than Orb of Winter, meaning it takes longer to get them.
Yes but it's not like those are not viable options.
For example, a Taric with SV and either Redemption or Ardent Censer can self sustain during an engage like a mad man. If there is something that becomes rapidly unbeatable (especially for pokechampions) are tankish teams. If you don't win the match in 7 minutes then it's most likely a loss.
Yes, a Taric with 2 items can sustain a large amount of poke.
Unfortunately we are talking about needing to survive the poke early, which 2 items is not going to happen in time for.
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LoL @ downvoters. Ofc Ap pokers are an issue if all you build is MUH DAMAGE.
BUT WHY CAN'T I HAVE A 400 HEALTH 70 MR AND 120 AP WITH SHIELD PASSIVE ITEM OPTION??? ITS JUST NOT FAIR
Wow I forgot about this
I thought that item was just some useless thing and rarely bought....I didn't know it could do just THAT!
Man I'm such a blind idiot...
Sorry but that item would make tanks like mundo,chogath actually unkillable by ap mages and it would mean insta loss if you dont have an adc or a bruiser ,-, that would just flip the switch. from ap mages being op to tanks being op and mages trash tier.
considering warmog exists tanks are already close to unkillable
considering warmog exists tanks are already close to unkillable
i was thinking more about the resistance part i meant as in they literally cant be killed. cause no damage
Yes, because we all know that the biggest issue with pokers arose mid game after a few deaths and not very early when people don't have resistances yet
totally true though... if you're against a bunch of mages and shit, and you've got a couple of tanks/engage on your team, making it to an item or two is usually enough to win you the game in my experience with the gamemode.
Go to @mortdog twitter and tell him maybe he will bring it back.
How to make mages unplayable and not fun:
Everyone everywhere claims that just about anything except their preferred classes are ruining it x)
I´ve seen complains about tanks and juggernauts being unkillable without a specialized marksman, i´ve seen people complain that marksmen are too important, mages too strong, healers/enchanters too strong.
I´ve seen people writing that multiple marksmen are much too weak, and that diver melee´s suck.
Think i saw someone complain about battlemages as well.
The only ones i dont think i´ve seen anyone mention yet are assassins who naturally are way worse off in a teamfight focused environment.
bkb.. oh shit
Mages are already worst class in ARAM so do it and bring it back, nothing will change anyway. They are just nuisance early and dead weight late, the more you have the less likely you win at least if enemies took tanks or bruisers and they build mr.