Riot's hitboxes need to be fixed
The link above shows my Q literally engulfing every part of this fiora except for her sword. EXCEPT IT MISSED?! I like LoL but the amount of times that animations and hitboxes dont line up is INSANE!. I should never be able to screenshot a picture like that. Then we have abiliities that are more famous for ridiculous hit boxes like lux snare, thresh's q snapping onto minions, blitz's q is literally about 25% larger than his actual hand, Darius's e literally pulls in anyone near his axe, hit or not. It's so bad that alot of new darius will just random E at you knowing they are out of range hoping to get a BS pull.
What makes it so hard? Have your artists make an animation that matches a hitbox or shrink your hitbox to match the animation. There is no reason I am visibly dodging or landing an ability just for some random invisible code to tell me I'm not.
When I dive for first blood I need to know when I land my moves they wont do what the screenshot did and give fiora first blood.....